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Myke — Pirate Sharks token & 5e stat block by Clay Cyanide

Myke

Pirate Sharks

scarred were-shark grappler who hauls prey in on an anchor-chain

CR6
AC16
HP123
TypeMedium monstrosity (shapechanger)

Myke — The Encounter

scarred were-shark grappler who hauls prey in on an anchor-chain · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Myke

Every reef-corsair crew needs a hauler, and Myke is Inchan's. Scarred from snout to tail by harpoons that never put him down, he fights with a ship's anchor lashed to a chain, throwing the barbed iron across a deck to snag whoever tries to flee. Once hooked, a victim is dragged across the planks into the press of teeth, where the rest of the warband finishes the work. Myke speaks little and counts his kills by the notches gouged into the anchor's fluke. He does not chase, he reels, and the sharks behind him have learned to wait for the catch he throws their way.

Run Myke in Sixty Seconds

Myke

Medium monstrosity (shapechanger), chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (ringmail scraps over hide) HP 123 (13d8+65) Speed 30 ft., swim 40 ft.
STR19+4
DEX11+0
CON20+5
INT9-1
WIS13+1
CHA10+0
SavesStr +7, Con +8
SkillsAthletics +7, Perception +4
Resistbludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 14
LanguagesCommon, Aquan

Blood Frenzy. Myke has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Anchor-Hauler. A creature grappled by Myke's anchor-hook is also restrained. At the start of each of Myke's turns, he can drag a creature grappled this way up to 15 feet toward him (no action required).

Amphibious. Myke can breathe air and water.

Actions

Multiattack. Myke makes one Anchor-Hook attack and one Bite attack.

Anchor-Hook. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 4) piercing damage, and if the target is Large or smaller it is grappled (escape DC 15).

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage, with advantage if the target is grappled by Myke.

Myke whirls a barbed anchor on a length of chain, hooks a sailor by the leg, and reels the screaming meal straight into his jaws.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8+14) To-hit+4Save DC12

Hook a fleeing or ranged PC with the Anchor-Hook, then drag them 15 feet into the warband each turn. Bite with advantage while they're restrained. Always sets up kills for the pack, never duels alone.

Tier 2Levels 5-10 · NATIVE
AC16HP123 (13d8+65) To-hit+7Save DC14

Open by hooking the squishiest backliner and reeling them into reach of the other sharks. Keep dragging so they can't escape, then Bite with Blood Frenzy advantage. He is the warband's anchor, pinning prey for the bruisers.

Tier 3Levels 11-15 · GUIDELINE
AC18HP189 (18d8+108) To-hit+9Save DC16

Fight as the warband's snare: hook and drag a key target into the swarm, restrain them, and let the pack pile on. Re-hook anyone who breaks free. He needs allies to capitalize, so never run him solo.

Put Myke on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Myke?

He is a CR 6 (2,300 XP) Tier 2 elite at his native numbers, with Tier 1 (~CR 2) and Tier 3 (~CR 11) lines included to rescale him.

How does Myke fight alongside the rest of the Pirate Sharks?

He is the warband's controller. Myke hooks and reels isolated or fleeing foes into the press of sharks, restraining them so the bruisers and Captain Inchan can finish the kill. He is built to set up the pack, not to brawl alone.

Can a hooked creature escape Myke's anchor?

Yes, the grapple uses escape DC 15 (Athletics or Acrobatics). Until they break free they're restrained and Myke drags them 15 feet toward him each turn.

Tell Us How It Ran

Played Myke at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.