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Chum Chum — PON Village token & 5e stat block by Clay Cyanide

Chum Chum

PON Village

straw-hatted prayer-monk of the panda village-guard

CR5
AC15
HP104
TypeMedium humanoid (beastfolk)

Chum Chum — The Encounter

straw-hatted prayer-monk of the panda village-guard · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Chum Chum

Chum Chum is the gentle heart of the panda village-guard, a barefoot monk in a broad straw hat who trades blows only to keep his charges standing. He moves quickly along the back of the line, beads clicking, laying a steadying hand on the fearful and a mending one on the wounded. The village raised him in the meditation halls beneath the cherry trees, and he treats the guard as his congregation; every strike he throws ripples into a healed comrade. When the brawlers like Bo Bo and Bul Bul wade into the press, Chum Chum keeps them upright from behind. Without him the wall holds, but it bleeds.

Run Chum Chum in Sixty Seconds

Chum Chum

Medium humanoid (beastfolk), lawful good

CR 5 · 1,800 XP · GUIDELINE
AC 15 (unarmored, robes and prayer-beads (Wisdom)) HP 104 (16d8+32) Speed 40 ft.
STR14+2
DEX15+2
CON14+2
INT11+0
WIS16+3
CHA13+1
SavesWis +6, Con +5
SkillsInsight +6, Medicine +6, Perception +6
Sensespassive Perception 16
LanguagesCommon

Unarmored Defense. While Chum Chum wears no armor, its AC includes its Wisdom modifier (reflected above).

Calming Presence. Allies within 15 feet of Chum Chum have advantage on saving throws against being frightened or charmed.

Actions

Multiattack. Chum Chum makes two Open-Palm Strike attacks.

Open-Palm Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage, and Chum Chum can choose one ally it can see within 30 feet to regain 5 (1d8+1) hit points.

Mending Chant (Recharge 5-6). Chum Chum touches one creature within 5 feet. The target regains 13 (2d8+4) hit points and is freed of one disease or the poisoned condition.

Bonus Actions & Reactions

Steadying Word. When an ally Chum Chum can see within 30 feet fails a saving throw, Chum Chum can use its reaction to grant that ally a reroll, using the new result.

Hands open and feet bare, Chum Chum walks the line mending what the brawlers cannot soak.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (8d8+8) To-hit+4Save DC12

Keep Chum Chum a step behind the brawlers, striking when safe so his palm-strike tops off a wounded ally. Spend reactions to reroll allies' failed saves. He is the warband's support, never a front-liner.

Tier 2Levels 5-10 · NATIVE
AC15HP104 (16d8+32) To-hit+6Save DC14

Open by parking within 15 feet of the guard so Calming Presence shields the line from fear, then trickle healing through Open-Palm Strikes. Save Mending Chant for whoever is closest to dropping. Use Steadying Word on the tank's failed saves.

Tier 3Levels 11-15 · GUIDELINE
AC17HP175 (23d8+69) To-hit+8Save DC16

Chum Chum becomes the warband's anchor of endurance, weaving between brawlers to keep the whole village-guard standing. He fights as their medic, never as a solo. Protect him; if he falls the line crumbles.

Put Chum Chum on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Chum Chum?

Chum Chum is CR 5 (1,800 XP) at his native Tier 2, with Tier 1 and Tier 3 scalings supplied.

How does Chum Chum fight alongside the rest of the PON Village?

He is the village-guard's monk-medic: he stands behind the brawlers, healing through his strikes, calming fear, and rerolling allies' saves so the front line never breaks. He does not fight solo.

Is Chum Chum a boss?

No. He is an elite support with no legendary actions. His value is keeping the rest of the warband alive.

Tell Us How It Ran

Played Chum Chum at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.