Gum Gum
horned-helm glaivebearer of the panda village-guard
Gum Gum — The Encounter
horned-helm glaivebearer of the panda village-guard · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Gum Gum
Gum Gum is the spear-tip of the panda village-guard, a kneeling glaivebearer in a horned kabuto whose ten-foot reach forms a moving hedge of steel. He sets his polearm against any charge and lets the chargers impale themselves, while the brawlers anchor the wall in front of him. Trained in the old battle-dances of the cherry-tree shrine, he reaps in wide arcs that drop a whole rank to the dirt. The village-guard fights as one overlapping formation, and Gum Gum is the layer that keeps cavalry and rushers from ever reaching the soft center. He guards the reach so that Bul Bul can guard the gap.
Run Gum Gum in Sixty Seconds
- Set him behind the brawlers then his 10-ft. glaive jabs over their shoulders and hits anyone entering reach.
- Open against chargers then a foe that rushed 10+ ft. takes an extra 2d6 piercing.
- When foes bunch up use Sweeping Cut for a DC 14 Dex save or 2d8 and prone in a 10-ft. arc.
- When bloodied keep the hedge intact; his reach is the line's value.
Gum Gum
Medium humanoid (beastfolk), lawful neutral
CR 6 · 2,300 XP · GUIDELINEReach of the Line. Gum Gum's polearm has 10 feet of reach. It can make opportunity attacks against creatures entering its reach, not only those leaving it.
Set Against the Charge. If Gum Gum hits a creature that moved at least 10 feet toward it this turn, that creature takes an extra 7 (2d6) piercing damage.
Actions
Multiattack. Gum Gum makes two Glaive attacks.
Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6+3) slashing damage.
Sweeping Cut. Gum Gum sweeps its polearm in an arc. Each creature within 10 feet must succeed on a DC 14 Dexterity save or take 9 (2d8) slashing damage and be knocked prone.
Kneeling behind a hedge of bladed steel, Gum Gum keeps the enemy at arm's length and bleeding.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Set Gum Gum just behind the brawlers and let his 10-foot reach jab over their shoulders. Punish anyone who charges in with Set Against the Charge. He is the warband's reach-line, never a solo skirmisher.
Open by threatening a 10-foot bubble so chargers eat an opportunity attack plus charge damage. Use Sweeping Cut when three or more foes bunch up to flatten the rank. Stand behind Bul Bul or Bo Bo and stab past them; never step out of the formation.
Gum Gum becomes the warband's pike-hedge, denying all approach while brawlers hold the front. Sweep prone ranks for the blade-pandas to finish. He fights as the reach of the village-guard, not alone.
Put Gum Gum on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Gum Gum?
Gum Gum is CR 6 (2,300 XP) at his native Tier 2, with Tier 1 and Tier 3 numbers provided.
How does Gum Gum fight alongside the rest of the PON Village?
He is the reach-line of the village-guard: he stands behind the brawlers and stabs past them, breaking charges and sweeping ranks prone for the blade-pandas. He never leaves the formation to fight solo.
Is Gum Gum a boss?
No. He is an elite polearm skirmisher with no legendary actions; field him as the warband's pike-hedge.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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