Home Encounters Gum Gum
Gum Gum — PON Village token & 5e stat block by Clay Cyanide

Gum Gum

PON Village

horned-helm glaivebearer of the panda village-guard

CR6
AC16
HP110
TypeMedium humanoid (beastfolk)

Gum Gum — The Encounter

horned-helm glaivebearer of the panda village-guard · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Gum Gum

Gum Gum is the spear-tip of the panda village-guard, a kneeling glaivebearer in a horned kabuto whose ten-foot reach forms a moving hedge of steel. He sets his polearm against any charge and lets the chargers impale themselves, while the brawlers anchor the wall in front of him. Trained in the old battle-dances of the cherry-tree shrine, he reaps in wide arcs that drop a whole rank to the dirt. The village-guard fights as one overlapping formation, and Gum Gum is the layer that keeps cavalry and rushers from ever reaching the soft center. He guards the reach so that Bul Bul can guard the gap.

Run Gum Gum in Sixty Seconds

Gum Gum

Medium humanoid (beastfolk), lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (lacquered plate and horned kabuto) HP 110 (13d8+52) Speed 30 ft.
STR17+3
DEX14+2
CON18+4
INT10+0
WIS13+1
CHA11+0
SavesStr +6, Con +7
SkillsAthletics +6, Perception +4
Sensespassive Perception 14
LanguagesCommon

Reach of the Line. Gum Gum's polearm has 10 feet of reach. It can make opportunity attacks against creatures entering its reach, not only those leaving it.

Set Against the Charge. If Gum Gum hits a creature that moved at least 10 feet toward it this turn, that creature takes an extra 7 (2d6) piercing damage.

Actions

Multiattack. Gum Gum makes two Glaive attacks.

Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6+3) slashing damage.

Sweeping Cut. Gum Gum sweeps its polearm in an arc. Each creature within 10 feet must succeed on a DC 14 Dexterity save or take 9 (2d8) slashing damage and be knocked prone.

Kneeling behind a hedge of bladed steel, Gum Gum keeps the enemy at arm's length and bleeding.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP51 (6d8+24) To-hit+4Save DC12

Set Gum Gum just behind the brawlers and let his 10-foot reach jab over their shoulders. Punish anyone who charges in with Set Against the Charge. He is the warband's reach-line, never a solo skirmisher.

Tier 2Levels 5-10 · NATIVE
AC16HP110 (13d8+52) To-hit+6Save DC14

Open by threatening a 10-foot bubble so chargers eat an opportunity attack plus charge damage. Use Sweeping Cut when three or more foes bunch up to flatten the rank. Stand behind Bul Bul or Bo Bo and stab past them; never step out of the formation.

Tier 3Levels 11-15 · GUIDELINE
AC18HP184 (23d8+92) To-hit+9Save DC16

Gum Gum becomes the warband's pike-hedge, denying all approach while brawlers hold the front. Sweep prone ranks for the blade-pandas to finish. He fights as the reach of the village-guard, not alone.

Put Gum Gum on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Gum Gum?

Gum Gum is CR 6 (2,300 XP) at his native Tier 2, with Tier 1 and Tier 3 numbers provided.

How does Gum Gum fight alongside the rest of the PON Village?

He is the reach-line of the village-guard: he stands behind the brawlers and stabs past them, breaking charges and sweeping ranks prone for the blade-pandas. He never leaves the formation to fight solo.

Is Gum Gum a boss?

No. He is an elite polearm skirmisher with no legendary actions; field him as the warband's pike-hedge.

Tell Us How It Ran

Played Gum Gum at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.