Jo Jo
war-fan veteran of the panda village-guard
Jo Jo — The Encounter
war-fan veteran of the panda village-guard · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Jo Jo
Jo Jo is the seasoned field-captain of the panda village-guard, a horned-helmed veteran who fights with a war club in one paw and a signaling iron fan in the other. He has stood in more shield-walls than any guard alive, and he spends as much breath directing the line as swinging at it. With a flick of the fan he repositions a faltering comrade; with a bark he steadies the fearful and drags the fallen back from the edge. The cherry-tree shrine names him keeper of the formation's discipline. He never charges off alone; his strength is the whole village-guard moving as one beneath his eye.
Run Jo Jo in Sixty Seconds
- Start each turn then grant one ally +2 to a key attack or save with Veteran's Command.
- Keep allies close then Unshaken gives them resistance to fear effects.
- When an ally drops spend Rallying Bark for an immediate death save with advantage.
- Use the Iron Fan to slide a pinned ally 5 ft. to safety as part of the attack.
Jo Jo
Medium humanoid (beastfolk), lawful neutral
CR 5 · 1,800 XP · GUIDELINEVeteran's Command. At the start of its turn, Jo Jo can grant one ally it can see within 30 feet a +2 bonus to its next attack roll or saving throw before the start of Jo Jo's next turn.
Unshaken. Jo Jo has advantage on saving throws against being frightened, and a creature that can see it has disadvantage on attempts to frighten its nearby allies.
Actions
Multiattack. Jo Jo makes one War Club attack and one Iron Fan attack.
War Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Iron Fan. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage, and Jo Jo can shift one willing ally within 5 feet up to 5 feet without provoking.
Bonus Actions & Reactions
Rallying Bark. When an ally within 30 feet drops to 0 hit points, Jo Jo can use its reaction to let that ally make a death saving throw immediately with advantage.
Jo Jo reads the whole melee at a glance, barking the order that turns a wavering line steady.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Plant Jo Jo in the middle of the line and spend each turn buffing whoever needs it with Veteran's Command. Use the fan to slide allies into better spots. He commands the warband; he never freelances forward.
Open by handing the +2 to whichever ally has the key attack or save this round, then fight in formation. Keep allies near so Unshaken shields the line from fear. Hold Rallying Bark for the first comrade to drop, and shift threatened allies clear with the Iron Fan.
Jo Jo becomes the warband's conductor, buffing, repositioning, and steadying the whole village-guard every round. He fights as their captain, never solo. Protect him so his commands keep flowing.
Put Jo Jo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Jo Jo?
Jo Jo is CR 5 (1,800 XP) at his native Tier 2, with Tier 1 and Tier 3 numbers provided.
How does Jo Jo fight alongside the rest of the PON Village?
He is the field-captain of the village-guard: he buffs allies, repositions them with his fan, steadies them against fear, and pulls the fallen back from death. He directs the formation and never fights solo.
Is Jo Jo a boss?
No. He is an elite leader-support with no legendary actions; his value is making the rest of the warband fight better together.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Jo Jo at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment