Home Encounters Prince Seere
Prince Seere — The Court of Seere token & 5e stat block by Clay Cyanide

Prince Seere

The Court of Seere

the swift prince — he has already been everywhere you have been.

CR10
AC17
HP110
TypeLarge fiend (the seventieth spirit of the Goetia)

Prince Seere — The Encounter

the swift prince — he has already been everywhere you have been. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Prince Seere

Prince Seere is the seventieth spirit of the Goetia, a Prince of the infernal court who commands twenty-six legions and rides a winged steed of impossible swiftness. His gifts are three: speed beyond any mortal thing, the power to find what is hidden, and the power to reveal what was stolen. He keeps no grudges and takes no sides — and that indifference is the horror. Run him solo with the lair's stuttered-time actions for the cleanest fight; the heralds, guardians, and custodians of his court are added only to raise the stakes.

Run Prince Seere in Sixty Seconds

Prince Seere

Large fiend (the seventieth spirit of the Goetia), neutral evil

CR 10 · 5,900 XP · GUIDELINE
AC 17 (preternatural speed) HP 110 (but see Avatar / True Form tiers) Speed 30 ft., fly 90 ft.
STR14+2
DEX20+5
CON16+3
INT16+3
WIS18+4
CHA20+5
SavesDex +9, Wis +8, Cha +9
SkillsAcrobatics +9, Perception +8
Immcharmed, frightened
Sensestruesight 120 ft., passive Perception 18
Languagesall, telepathy 120 ft.

Nothing Is Hidden. Prince Seere has truesight and ignores cover, invisibility, and being hidden from; he can't be surprised. Stealth, illusion, and cover simply do not function against him.

He Does Not Care. Seere is immune to being charmed or frightened, and no bargain, plea, or persuasion ends the fight. He keeps no grudges and takes no sides.

Faster Than You. Seere teleports up to 60 feet as a bonus action, and strikes back the instant a creature casts a spell, hides, or uses an item (see Reactions and Legendary Actions).

Actions

Multiattack. Prince Seere makes two Spectral Scimitar attacks.

Spectral Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) cold damage.

Bonus Actions & Reactions

Blink (Bonus Action). Seere teleports up to 60 feet to an unoccupied space he can see.

The Instant You Move (Reaction, 1/round). When a creature within 60 feet casts a spell, hides, or uses an item, Seere teleports to it and makes one Spectral Scimitar attack against it.

Legendary Actions (3/Round)

Swift Step (Costs 1 Action). Seere teleports up to 30 feet.

Reveal (Costs 1 Action). One hidden or invisible creature within 120 feet is exposed until the end of its next turn; it gains no benefit from invisibility or hiding.

Spectral Strike (Costs 2 Actions). Seere makes one Spectral Scimitar attack. He may take no more than one Spectral Strike per round.

You do not see him arrive. Between one heartbeat and the next, he is simply there — mounted, unhurried, already looking at the exact pocket where you keep the thing you most hoped no one knew about. He does not look angry. He does not look at anything at all.

Prince Seere, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 17 HP 66 (scaled ×0.6) Speed 30 ft., fly 90 ft.
STR14+2
DEX20+5
CON16+3
INT16+3
WIS18+4
CHA20+5

Nothing Is Hidden (signature). Prince Seere has truesight and ignores cover, invisibility, and being hidden from; he can't be surprised. Stealth, illusion, and cover simply do not function against him.

Actions

Spectral Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) cold damage.

Reactions

The Instant You Move (Reaction, 1/round). When a creature within 60 feet casts a spell, hides, or uses an item, Seere teleports to it and makes one Spectral Scimitar attack against it.

The same Large fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP37 (6d8+10) To-hit+5Save DC15

A scaled-down Prince Seere for a low-level party — keep its role identical, just softer numbers. He is the campaign's swift-prince boss — a solo built to out-act four PCs with a bonus-action teleport, a punishing reaction, legendary actions, and perfect target selection. He is run solo with lair actions, or backed by his court to raise the stakes.

Tier 2Levels 5-10 · GUIDELINE
AC15HP66 (11d8+16) To-hit+7Save DC16

He is the campaign's swift-prince boss — a solo built to out-act four PCs with a bonus-action teleport, a punishing reaction, legendary actions, and perfect target selection. He is run solo with lair actions, or backed by his court to raise the stakes.

Tier 3Levels 11-15 · NATIVE
AC17HP110 (18d8+29) To-hit+9Save DC17

Prince Seere at full court strength. He is the campaign's swift-prince boss — a solo built to out-act four PCs with a bonus-action teleport, a punishing reaction, legendary actions, and perfect target selection. He is run solo with lair actions, or backed by his court to raise the stakes. Field it alongside the rest of the Court of Seere to raise the stakes.

Put Prince Seere on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Prince Seere?

At its native tier Prince Seere is CR 10. Scale the AC, HP, to-hit, and save DC to the tier line that matches your party's level.

How does Prince Seere fight in the Court of Seere?

He is the campaign's swift-prince boss — a solo built to out-act four PCs with a bonus-action teleport, a punishing reaction, legendary actions, and perfect target selection. He is run solo with lair actions, or backed by his court to raise the stakes.

Run Prince Seere at Avatar (CR 10) or True Form (CR 15)?

Use the Avatar for levels 7–11 (AC 17, HP 110, Fly 90; playtested to a ~3-in-4 party win at level 7). Use the True Form for level 15+ (higher AC and HP, and it can Call the Legions). Below level 7 he is a guaranteed party wipe.

Tell Us How It Ran

Played Prince Seere at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.