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Sariel — Grigori — Enochian Fallen Watchers token & 5e stat block by Clay Cyanide

Sariel

Grigori — Enochian Fallen Watchers

the Moon Marked — who taught the course of the moon and the marking of its months.

CR18
AC20
HP268
TypeLarge celestial (fallen watcher)

Sariel — The Encounter

the Moon Marked — who taught the course of the moon and the marking of its months. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Sariel

Sariel taught the course of the moon and the marking of its months. She fights as the moon itself: cycling through phases each round — vanishing, surging, driving the party to lunacy, or healing in the waning dark — and pulling the tides of blood and mind.

Run Sariel in Sixty Seconds

Sariel

Large celestial (fallen watcher), neutral evil

CR 18 · 20,000 XP · GUIDELINE
AC 20 (argent moonlight) HP 268 (24d10+132) Speed 30 ft., fly 90 ft.
STR18+4
DEX24+7
CON20+5
INT20+5
WIS24+7
CHA22+6
SavesDex +14, Wis +15, Cha +14
SkillsInsight +15, Perception +15, Stealth +14
Resistcold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Immradiant; poison; charmed, exhaustion, frightened, poisoned
Sensestruesight 120 ft., darkvision 120 ft., passive Perception 18
Languagesall, telepathy 120 ft.

Legendary Resistance (3/Day). If Sariel fails a saving throw, it can choose to succeed instead.

Magic Resistance. Sariel has advantage on saving throws against spells and other magical effects.

Phase of the Moon. At the start of each of Sariel's turns, roll a d4 to set its phase until its next turn: (1) New — Sariel is invisible until it attacks; (2) Waxing — Sariel's speed doubles and it has advantage on attacks; (3) Full — creatures that start within 30 feet make a DC 19 Wisdom save or be afflicted with lunacy (roll a d10 for behavior as the confusion spell); (4) Waning — Sariel regains 30 hit points and ends one condition on itself.

Actions

Multiattack. Sariel makes two Moon-Silver Reach attacks and uses Tidal Pull if available.

Moon-Silver Reach. Melee or Ranged Spell Attack: +14 to hit, reach 10 ft. or range 120 ft., one target. Hit: 18 (3d6 + 8) cold damage plus 18 (4d8) radiant damage, and the target must succeed on a DC 19 Wisdom save or have disadvantage on its next saving throw as its mind clouds.

Tidal Pull (Recharge 5–6). Sariel draws the tides of blood and mind. Each creature in a 40-foot radius makes a DC 19 Constitution saving throw, taking 45 (10d8) cold damage on a failure and being pulled 20 feet toward Sariel, or half damage and not pulled on a success.

Bonus Actions & Reactions

Moonlit Step (Reaction). When targeted by an attack, Sariel steps into moonlight and teleports up to 40 feet to a space it can see; the triggering attack misses if it can no longer reach.

Legendary Actions (3/Round)

Strike (Costs 1 Action). Sariel makes one Moon-Silver Reach attack.

Lunacy (Costs 2 Actions). One creature within 60 feet must succeed on a DC 19 Wisdom save or be affected by the confusion spell until the end of its next turn.

A veiled figure of argent light, her wings the phases of the moon, her face changing as you watch. Sariel taught the course of the moon, and like the moon she is never twice the same and never fully seen.

Sariel, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 20 HP 160 (scaled ×0.6) Speed 30 ft., fly 90 ft.
STR18+4
DEX24+7
CON20+5
INT20+5
WIS24+7
CHA22+6

Legendary Resistance (3/Day) (signature). If Sariel fails a saving throw, it can choose to succeed instead.

Actions

Moon-Silver Reach. Melee or Ranged Spell Attack: +14 to hit, reach 10 ft. or range 120 ft., one target. Hit: 18 (3d6 + 8) cold damage plus 18 (4d8) radiant damage, and the target must succeed on a DC 19 Wisdom save or have disadvantage on its next saving throw as its mind clouds.

Reactions

Moonlit Step (Reaction). When targeted by an attack, Sariel steps into moonlight and teleports up to 40 feet to a space it can see; the triggering attack misses if it can no longer reach.

The same Large celestial, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC16HP80 (12d10+14) To-hit+10Save DC17

A vastly diminished echo of Sariel for a mid-level party — same role, far softer numbers. It is the host's unpredictable controller — a phase-shifting Watcher that can vanish, blitz, madden the party, or heal, changing its threat every single round. Impossible to plan around, punishing to ignore.

Tier 2Levels 5-10 · GUIDELINE
AC18HP147 (23d10+20) To-hit+12Save DC18

A weakened Sariel, still a serious boss. It is the host's unpredictable controller — a phase-shifting Watcher that can vanish, blitz, madden the party, or heal, changing its threat every single round. Impossible to plan around, punishing to ignore.

Tier 3Levels 11-15 · NATIVE
AC20HP268 (41d10+42) To-hit+14Save DC19

It is the host's unpredictable controller — a phase-shifting Watcher that can vanish, blitz, madden the party, or heal, changing its threat every single round. Impossible to plan around, punishing to ignore. This is its true, overpowered form — a legendary-tier fight.

Put Sariel on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Sariel?

At its native tier Sariel is CR 18 — a deliberately overpowered fallen-angel boss. Scale the AC, HP, to-hit, and save DC to the tier line matching your party's level.

How does Sariel fight?

It is the host's unpredictable controller — a phase-shifting Watcher that can vanish, blitz, madden the party, or heal, changing its threat every single round. Impossible to plan around, punishing to ignore.

How do you pin down Sariel?

You can't fully — its phase changes every round (invisible, fast, maddening, or healing) and it teleports out of attacks. Burst it hard when it's Full or Waning (its vulnerable phases), protect against confusion, and don't waste a big setup turn on a target that may be invisible or elsewhere next round.

Tell Us How It Ran

Played Sariel at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.