Ahaz
mace-raising enforcer of the scaled bloodline
Ahaz — The Encounter
mace-raising enforcer of the scaled bloodline · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Ahaz
Ahaz is the enforcer of the Seeds of the Serpent, the cursed brood that bartered blood for the old wyrm's scales and long, cruel years. He carries the heaviest mace in the warband and the surest grudge, planting himself where the line must not break and bringing his weapon down like a falling wall. The grimoires call him the keeper of order among the Seeds, for the lesser brothers fight bolder when his shadow looms beside them. He does not chase and he does not flee; he stands, and he crushes, and the brood forms up behind his ruin.
Run Ahaz in Sixty Seconds
- Great Mace knockdown then every hit can floor you - melee heroes lose half a turn standing up.
- Overhead Smash then on a recharge he can stun your anchor - spread out so one stun doesn't break the front.
- Crushing Strength then he crits on 19-20, so expect spikes; don't rely on a thin-HP defender to tank him.
- Brutal Enforcer then nearby Seeds shrug off prone effects - peel him away to make crowd control stick.
- He is the brood's anvil then he holds while skirmishers swarm; kite him and isolate the lighter Seeds.
Ahaz
Medium humanoid (serpentfolk), neutral evil
CR 6 · 2,300 XP · GUIDELINECrushing Strength. Ahaz's weapon attacks score a critical hit on a roll of 19 or 20.
Brutal Enforcer. While Ahaz is within 10 feet of an ally, that ally has advantage on Strength (Athletics) checks and saving throws against being knocked prone.
Actions
Multiattack. Ahaz makes two Great Mace attacks.
Great Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) bludgeoning damage, and a Large or smaller target must succeed on a DC 16 Strength save or be knocked prone.
Overhead Smash (Recharge 5-6). Ahaz brings the mace down on one creature within 5 feet. The target takes 27 (4d10 + 5) bludgeoning damage and is stunned until the end of its next turn on a failed DC 16 Constitution save, or takes half damage and isn't stunned on a success.
A towering serpent-warrior heaves an iron-studded mace overhead, scaled muscle coiling beneath a battle-sash. Where he swings, bone follows.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Plant Ahaz at the front and knock down whoever steps up; the prone hero is easy meat for the lighter Seeds. Keep allies within 10 feet so Brutal Enforcer steadies the brood's line.
Use him as the warband's anvil: Great Mace to floor the front-liner, Overhead Smash to stun a key target so the skirmishing Seeds swarm it. Hold ground and let the brood orbit his crushing reach.
Anchor the whole brood at Tier 3 - never solo. Smash to stun the party's anchor, keep Brutal Enforcer covering nearby Seeds, and force the heroes to spend turns standing back up while the warband collapses on them.
Put Ahaz on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Ahaz?
Natively CR 6 (Tier 2, 2,300 XP). Scale to CR 2 or CR 11 with the tier table to fit your table.
How does Ahaz fight alongside the rest of the Seeds of the Serpent?
He is the brood's anvil, holding the front and knocking heroes prone so the faster Seeds can swarm them. Brutal Enforcer steadies every Seed near him, turning his crushing reach into the warband's keystone.
Is Ahaz a boss?
No - he is an elite anchor, not solo-capable. Pair him with skirmishing Seeds so his control sets up their kills.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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