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Cain — Seeds of the Serpent token & 5e stat block by Clay Cyanide

Cain

Seeds of the Serpent

sun-crowned first-marked sorcerer riding the great serpent

CR11
AC18
HP207
TypeMedium humanoid (cultist)

Cain — The Encounter

sun-crowned first-marked sorcerer riding the great serpent · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Cain

They name him Cain after the first to spill kindred blood, and the brand of that crime is said to glow upon his brow like a stolen sun. The Seeds of the Serpent are the scattered descendants of the cursed line, fallen warriors who took the old serpent's bargain in exchange for scaled hides and long years. Cain alone keeps the great wyrm coiled beneath him, feeding it the weak and the faithless. Where he plants his blade, the warband gathers; where he points, they kill. Grimoires warn that to face Cain is to face the whole brood at once, for the serpent watches through his marked eyes and answers his every whisper with venom.

Run Cain in Sixty Seconds

Cain

Medium humanoid (cultist), neutral evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (robes warded by serpent-sign) HP 207 (18d8+126) Speed 30 ft.
STR12+1
DEX16+3
CON24+7
INT20+5
WIS16+3
CHA20+5
SavesCon +12, Wis +8, Cha +10
SkillsArcana +10, Deception +10, Intimidation +10
Resistpoison; bludgeoning, piercing, and slashing from nonmagical attacks
Immcharmed, frightened
Sensesdarkvision 120 ft., passive Perception 13
LanguagesCommon, Abyssal, Draconic

Serpent's Ward. Cain has advantage on saving throws against spells and other magical effects while within 30 feet of his bound serpent.

Innate Spellcasting. Cain's spellcasting ability is Charisma (spell save DC 16, +9 to hit). He can innately cast the following spells, requiring no material components: at will - fire bolt, ray of frost; 3/day each - lightning bolt, fear; 1/day each - cone of cold, hold monster.

Mark of the First Slayer. The first time each turn a creature Cain can see takes damage, he gains 5 temporary hit points.

Actions

Multiattack. Cain makes two attacks with his Blighted Blade, or casts one spell and makes one Blighted Blade attack.

Blighted Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) necrotic damage.

Withering Bolt. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 27 (6d8) necrotic damage, and the target can't regain hit points until the end of Cain's next turn.

Bonus Actions & Reactions

Serpent's Recoil (Reaction). When Cain takes damage, he can teleport up to 30 feet to an unoccupied space he can see beside his serpent.

Legendary Actions (3/Round)

Cantrip. Cain casts a cantrip.

Lash of the Serpent (Costs 2 Actions). The bound serpent strikes: one creature within 15 feet of Cain takes 14 (2d8 + 5) piercing damage and must succeed on a DC 16 Strength save or be knocked prone.

Cull the Weak (Costs 2 Actions). Cain points at a creature within 60 feet that is below half its hit points; it must make a DC 16 Constitution save, taking 18 (4d8) necrotic damage on a failure, or half as much on a success.

A sun-crowned sorcerer stands upon the coils of a great horned serpent, blade driven into the rubble of a ruined altar. He is the first marked of his bloodline, and the warband bows to his shadow.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP55 (10d8+10) To-hit+4Save DC13

Open at range with Withering Bolt on the strongest hero, then let the serpent's lash break their line. Keep the warband between Cain and the party; he is the head, the brood is the body.

Tier 2Levels 5-10 · GUIDELINE
AC16HP136 (16d8+64) To-hit+7Save DC15

Lead the brood from the serpent's coils, spending legendary actions to lash anyone who closes. Teleport beside the serpent whenever bloodied and let cultists screen for you.

Tier 3Levels 11-15 · NATIVE
AC18HP207 (18d8+126) To-hit+9Save DC16

Run him as the warband's brain: open with Withering Bolt, spend legendary actions on Lash and Cull the Weak, and recoil to the serpent each time he is struck. He fights flanked by his Seeds, never truly alone.

Put Cain on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Cain?

Natively CR 11 (Tier 3, 7,200 XP). Scale him to CR 2 or CR 6 with the tier table for lower-level parties; he is the warband's one true boss.

How does Cain fight alongside the rest of the Seeds of the Serpent?

He is the head of the brood. The serpent-warriors screen and flank for him while he casts from the coils of the great wyrm, spending legendary actions to lash and cull anyone who breaks through.

Is the great serpent a separate stat block?

No - it is folded into Cain's kit as his legendary Lash and his recoil. Treat it as terrain and threat tied to him, not its own creature.

Tell Us How It Ran

Played Cain at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.