Enoch
hooded spear-standard veteran rallying the brood
Enoch — The Encounter
hooded spear-standard veteran rallying the brood · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Enoch
Enoch is the standard-bearer of the Seeds of the Serpent, named for the city the cursed line is said to have raised. Among the brood - fallen warriors wrapped in the old wyrm's scales - he is the steadying voice, the one whose planted spear tells the others where to hold and when to surge. The grimoires say the venom in his banner's tip is shared by every Seed who fights in its shadow, and that no fear takes a serpent-warrior while Enoch's crest still stands. He is no champion of single combat; he is the warband's spine. Cut down the standard and the brood loses its nerve before it loses its numbers.
Run Enoch in Sixty Seconds
- Kill him first then his aura buffs every Seed's poison and morale - dropping him guts the warband.
- Standard of the Brood then nearby Seeds add poison and shrug off fear - break line of sight or kill the banner.
- Rallying Cry then on a recharge the whole brood gets a free attack and a heal - interrupt or burst him before it lands.
- Hold the Line then he halves a hit on a chosen ally each round - focus the unprotected Seed instead.
- He is the spine, not a fighter then he hangs back behind the brood; flank or reach him past the front.
Enoch
Medium humanoid (serpentfolk), neutral evil
CR 6 · 2,300 XP · GUIDELINEStandard of the Brood. Allied Seeds of the Serpent within 30 feet of Enoch have advantage on saving throws against being frightened and add 2 (1d4) poison damage to their weapon hits.
Watchful Crest. Enoch can't be surprised, and creatures don't gain advantage on attack rolls against him from being unseen.
Actions
Multiattack. Enoch makes two Standard Spear attacks.
Standard Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 3) piercing damage plus 5 (2d4) poison damage.
Rallying Cry (Recharge 5-6). Enoch raises the standard. Each allied Seed within 30 feet can immediately use its reaction to make one weapon attack, and one such ally regains 11 (2d8 + 2) hit points.
Bonus Actions & Reactions
Hold the Line (Bonus Action). Enoch designates one ally within 30 feet; until the start of his next turn, the first attack that hits that ally deals half damage.
A hooded serpent-warrior plants a tall standard-spear, crest-mantle flared like a herald's cloak. The brood steadies wherever its banner stands.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Keep Enoch central so the whole brood sits in his 30-foot aura. Spear from the second rank, shield key allies with Hold the Line, and save Rallying Cry to swing a bad round. He is support, not a duelist.
Run him as the warband's spine: Standard of the Brood buffs every Seed's poison and steadies their nerve, Rallying Cry grants a wave of free attacks plus a heal. Tuck him behind the front Seeds; he is the priority kill, not the front line.
Anchor a full brood at Tier 3, never solo. His aura and Rallying Cry multiply the whole warband's output; he simply must be protected. Heroes who ignore him face a brood that never breaks.
Put Enoch on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Enoch?
Natively CR 6 (Tier 2, 2,300 XP). Scale to CR 2 or CR 11 with the tier table to fit your party.
How does Enoch fight alongside the rest of the Seeds of the Serpent?
He is the brood's standard-bearer and spine. His aura adds poison and anti-fear to every nearby Seed, Rallying Cry grants the warband free attacks and a heal, and Hold the Line shields key allies. He buffs from the rear while the brood fights.
Is Enoch ever a solo threat?
No - he is a support elite whose value is entirely in the warband around him. He should be the party's priority kill, not run alone.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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