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Irad — Seeds of the Serpent token & 5e stat block by Clay Cyanide

Irad

Seeds of the Serpent

whip-wheeling lash-master of the serpent-brood

CR6
AC15
HP104
TypeMedium humanoid (serpentfolk)

Irad — The Encounter

whip-wheeling lash-master of the serpent-brood · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Irad

Irad is the lash-master of the Seeds of the Serpent, the cursed brood that wears the old wyrm's scales over fallen flesh. His whip is a tongue of leather and bone, a 15-foot reach that snaps a foe out of their shield wall and hauls them stumbling into the waiting brothers. The grimoires call him the one who breaks the dance, for a battle line cannot hold when Irad keeps plucking single warriors from its center. He never closes if he can drag instead, never fights fair if he can disarm. He is the warband's puppeteer, and his strings are loops of stinging cord.

Run Irad in Sixty Seconds

Irad

Medium humanoid (serpentfolk), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (scaled hide, light battle-skirt) HP 104 (16d8+32) Speed 30 ft.
STR16+3
DEX19+4
CON15+2
INT10+0
WIS13+1
CHA11+0
SavesDex +7, Con +5
SkillsAcrobatics +7, Athletics +6
Resistpoison
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Draconic

Far Reach. Irad's whip has reach 15 feet.

Crowd Lasher. Irad has advantage on attack rolls against a creature that is within 5 feet of one of his allies.

Actions

Multiattack. Irad makes two Lash attacks.

Lash. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 4) slashing damage plus 7 (2d6) poison damage.

Yank. Melee Weapon Attack: +7 to hit, reach 15 ft., one Large or smaller target. Hit: 8 (1d6 + 4) bludgeoning damage, and the target is pulled up to 10 feet toward Irad and must succeed on a DC 15 Strength save or be knocked prone.

Bonus Actions & Reactions

Disarming Snap (Bonus Action). Irad targets one creature within 15 feet holding an object; the creature must succeed on a DC 15 Strength save or drop the object.

A serpent-warrior wheels a long lashing whip overhead, the cord blurring in a wide arc. It snaps prey out of formation and drags them into the brood.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP44 (8d8+8) To-hit+4Save DC12

Stay at 15 feet and Yank a hero out of formation into the brood's reach. Disarm spellcasters' focuses; Irad pulls the strings while the heavier Seeds do the killing.

Tier 2Levels 5-10 · NATIVE
AC15HP104 (16d8+32) To-hit+7Save DC15

Pick off the back line: Yank a caster or healer prone and adjacent to your front Seeds, then Lash with Crowd Lasher advantage. Disarming Snap strips a weapon every round. He sets up kills, never trades blows.

Tier 3Levels 11-15 · GUIDELINE
AC17HP168 (22d8+44) To-hit+9Save DC16

Run him as the brood's puppeteer in a pack of Seeds. He drags isolated heroes into the warband's teeth and disarms their threats; the heavier Seeds finish whatever he reels in. Never solo - he needs the brood to deliver to.

Put Irad on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Irad?

Natively CR 6 (Tier 2, 2,300 XP). Use the tier table to scale him to CR 2 or CR 11 for your party.

How does Irad fight alongside the rest of the Seeds of the Serpent?

He is the brood's puppeteer, using a 15-foot whip to yank isolated heroes out of formation and into the warband's reach while disarming their threats. The heavier Seeds finish whatever he drags in.

Can Irad fight solo?

No - he is a control skirmisher who needs a warband to deliver his dragged-in targets to. Run him beside other Seeds.

Tell Us How It Ran

Played Irad at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.