Moab
crouching spear-skirmisher of the scaled brood
Moab — The Encounter
crouching spear-skirmisher of the scaled brood · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Moab
Moab is reckoned a hunter among the Seeds of the Serpent, the brood of fallen warriors who traded their blood for the old wyrm's scales. He keeps to the flanks where the spears are longest and the footing is worst, lunging from cover the instant a foe drops their guard. The grimoires say his kind feel the warmth of living prey on their scales and time their strikes to the first cold heartbeat of fear. Alone he is a skirmisher; among his packmates his reach and venom turn a flank into a slaughter. He never holds ground he can give up - he gives, and bites, and gives again.
Run Moab in Sixty Seconds
- 10-foot reach then he can stab from behind a frontliner - close the gap or he stays untouchable.
- Pack Hunter then he wants an ally adjacent to his target; break up the pack to strip his advantage.
- Cold-Blooded Lunge then turn-one he hits a flat-footed hero hard, so don't let the slow ones lag.
- Slither Aside then he Disengages free every turn - ready a grapple or he never stays put.
- Hurled Spear then even peeled off he keeps poking from 60 feet; deny him the throw lane.
Moab
Medium humanoid (serpentfolk), neutral evil
CR 6 · 2,300 XP · GUIDELINEPack Hunter. Moab has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Cold-Blooded Lunge. On his first turn, Moab has advantage on attacks against any creature that hasn't yet acted, and such hits deal an extra 9 (2d8) piercing damage.
Actions
Multiattack. Moab makes two Serpent Spear attacks.
Serpent Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) piercing damage plus 7 (2d6) poison damage.
Hurled Spear. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 13 (2d6 + 4) piercing damage plus 7 (2d6) poison damage.
Bonus Actions & Reactions
Slither Aside (Bonus Action). Moab takes the Disengage action.
A crouched serpent-warrior balances a long venom-slick spear, scaled tail braced behind clawed feet. He fights low and fast, striking from the warband's edge.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Cold-Blooded Lunge on whoever hasn't acted, then keep the 10-foot reach between Moab and danger. Slither away each turn so the pack always swarms a flank, never trades blows.
Pair him with another Seed so Pack Hunter fires every turn. Lunge in, strike twice, Disengage as a bonus action, and let the brood collapse on the marked target. He is a skirmisher, never a wall.
Run him as the warband's flanker in a pack of Seeds, not a solo. Spear reach and poison soften the back line while the heavier brood hold the front; he Disengages out of every reprisal.
Put Moab on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Moab?
Natively CR 6 (Tier 2, 2,300 XP). Drop him to CR 2 or raise to CR 11 using the tier table to match your party.
How does Moab fight alongside the rest of the Seeds of the Serpent?
He works the flanks of the brood, using long spear reach and Pack Hunter so that wherever the warband swarms, his venomous strikes land with advantage. He skirmishes and Disengages while heavier Seeds hold the line.
Can Moab fight on his own?
Yes, as a harassing skirmisher, but his Pack Hunter trait makes him far deadlier flanking beside other Seeds. He is rank-and-file, not a boss.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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