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Beardmoss — Shroomkin token & 5e stat block by Clay Cyanide

Beardmoss

Shroomkin

thorn-staff spore-caller of the fungal warband

CR3
AC13
HP52
TypeLarge plant

Beardmoss — The Encounter

thorn-staff spore-caller of the fungal warband · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Beardmoss

The Beardmoss is the warband's spore-caller, an old layered colony grown into a single striding shape, its thorn staff more conduit than weapon. It does not break lines; it shapes the field, lancing poison from afar and bursting clouds of choking growth where the enemy clusters. Its drifting haze sickens those who close, and its silent call lets the heavier caps surge a step at the right moment. Grove-lore names it the moss-elder, the one whose breath the colony moves to. It is support and control, never a brawler, and a foe who ignores it while the bruisers press will soon find the whole field turned sour. Cut it down early or fight half-blind in its fog.

Run Beardmoss in Sixty Seconds

Beardmoss

Large plant, neutral

CR 3 · 700 XP · GUIDELINE
AC 13 (knotted bark and moss) HP 52 (8d10+8) Speed 30 ft.
STR14+2
DEX12+1
CON13+1
INT11+0
WIS15+2
CHA12+1
SavesWis +4
SkillsNature +2, Perception +4
Resistpoison
Sensesdarkvision 30 ft., passive Perception 14
LanguagesSylvan

Spore-Caller. The Beardmoss can sense any fungus and Shroomkin within 60 feet. Once per turn when it casts a spore effect, an allied Shroomkin within 30 feet may use its reaction to move up to 10 feet.

Choking Cloud. The Beardmoss is surrounded by drifting spores. A creature that starts its turn within 5 feet must succeed on a DC 13 Constitution save or have disadvantage on its next attack roll.

Actions

Multiattack. The Beardmoss makes one Thorn Staff attack and uses Spore Lance.

Thorn Staff. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d10+2) piercing damage.

Spore Lance. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 9 (2d6+2) poison damage, and the target must succeed on a DC 13 Constitution save or be poisoned until the end of its next turn.

Burst of Growth (Recharge 5-6). Choking spores erupt in a 15-foot radius centered on a point within 60 feet. Each creature there must make a DC 13 Constitution save, taking 10 (3d6) poison damage and becoming poisoned for 1 minute on a failure, or half as much and not poisoned on a success.

A tall, many-capped colony-being draped in moss, leaning on a long thorny staff and breathing a haze of spores that herds and sickens whatever the warband faces.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC13HP52 (8d10+8) To-hit+4Save DC13

Stand behind the line and open with Spore Lance, saving Burst of Growth for the tightest enemy cluster. Use Spore-Caller to nudge a bruiser into position and let Choking Cloud punish anyone who closes.

Tier 2Levels 5-10 · GUIDELINE
AC15HP120 (16d10+32) To-hit+6Save DC14

Control the field from the rear of the pack: Burst of Growth on clusters, Spore Lance on priority targets, and reaction-nudges to keep the warband moving as one. Stay screened by the heavy caps.

Tier 3Levels 11-15 · GUIDELINE
AC17HP190 (20d10+80) To-hit+8Save DC16

Fight as the warband's controller. Blanket the field in choking spores, lance the dangerous foes, and orchestrate the colony's advance. It is fragile alone, so keep the bruisers between it and the enemy.

Put Beardmoss on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Beardmoss?

Beardmoss is CR 3 (700 XP) at native Tier 1, slightly above rank-and-file as a controller. Use AC 15 / ~120 HP for Tier 2 or AC 17 / ~190 HP for Tier 3; the traits stay the same and only the numbers scale.

How does Beardmoss fight alongside the rest of the Shroomkin?

It controls. The Beardmoss shapes the field with poison clouds and lances from the rear while nudging the warband's bruisers into position. Ignore it and the whole field turns sour.

Is Beardmoss a solo threat?

No. It is a fragile support caster with no legendary actions. It must fight screened by the colony, never alone.

Tell Us How It Ran

Played Beardmoss at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.