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Gloomcap — Shroomkin token & 5e stat block by Clay Cyanide

Gloomcap

Shroomkin

maul-and-scythe bruiser of the fungal warband

CR3
AC14
HP57
TypeMedium plant

Gloomcap — The Encounter

maul-and-scythe bruiser of the fungal warband · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Gloomcap

The Gloomcap is the warband's bruiser, the cap the colony sends when a line needs breaking. Its stone maul knocks prey to the ground; its reaping scythe finishes whatever lies there, and it hits hardest against the fallen. Where the Mycelion holds, the Gloomcap advances, a slow grinding pressure that turns a held line into a broken one. When struck deep its great cap floods the air with a lingering poison that clings to whoever stands too close. Grove-lore names it the harvest-cap, for the rhythm of its work: knock down, reap, step over, repeat. It is muscle, not a mind, and depends on the warband to keep nimble foes off its blind, slow flanks.

Run Gloomcap in Sixty Seconds

Gloomcap

Medium plant, neutral

CR 3 · 700 XP · GUIDELINE
AC 14 (thick scaled rind plates) HP 57 (6d8+30) Speed 30 ft.
STR17+3
DEX9-1
CON16+3
INT8-1
WIS11+0
CHA9-1
SavesStr +5, Con +5
SkillsAthletics +5, Intimidation +1
Resistpoison
Sensesdarkvision 30 ft., passive Perception 10
Languagesunderstands Sylvan

Heavy Hitter. When the Gloomcap scores a critical hit or hits a creature that is prone, it deals an extra 4 (1d8) damage.

Spore Bloom. The first time the Gloomcap is bloodied, spores erupt from its great cap. Each creature within 10 feet must succeed on a DC 13 Constitution save or be poisoned for 1 minute, repeating the save at the end of each of its turns.

Actions

Multiattack. The Gloomcap makes one Stone Maul attack and one Scythe attack.

Stone Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) bludgeoning damage, and the target must succeed on a DC 13 Strength save or be knocked prone.

Scythe. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage.

A broad, scale-plated brute under a heavy spotted cap, a stone maul in one fist and a long scythe in the other, smashing foes flat and reaping them where they fall.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP57 (6d8+30) To-hit+5Save DC13

Lead with Stone Maul to knock a target prone, then reap with the Scythe for the Heavy Hitter bonus. Hold position with the Mycelions; when bloodied, let Spore Bloom blanket the cluster in poison.

Tier 2Levels 5-10 · GUIDELINE
AC16HP133 (14d8+70) To-hit+7Save DC14

Advance behind the screen as the warband's hammer. Knock prone, then carve; pair with Mosskels who exploit the downed. Stay in the formation so flankers can't reach your slow flanks.

Tier 3Levels 11-15 · GUIDELINE
AC18HP203 (21d8+105) To-hit+9Save DC16

Fight as the breaching bruiser of a full warband. Flatten the front rank, reap the prone, and let Spore Bloom punish the press. It is muscle for the pack, never a solo boss.

Put Gloomcap on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Gloomcap?

Gloomcap is CR 3 (700 XP) at native Tier 1, a touch above the rank-and-file. Use AC 16 / ~133 HP for Tier 2 or AC 18 / ~203 HP for Tier 3; traits stay identical and only the numbers scale.

How does Gloomcap fight alongside the rest of the Shroomkin?

It is the bruiser. The Gloomcap advances with the Mycelion wall, knocks foes prone with its maul, and reaps them with its scythe while flankers finish the downed. It breaks lines for the warband.

Is Gloomcap a solo threat?

No. It is strong but slow with no legendary actions, and nimble foes punish its flanks. Run it as the warband's hammer, supported by lighter caps.

Tell Us How It Ran

Played Gloomcap at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.