Sporelark
long-limbed spore-scout of the fungal warband
Sporelark — The Encounter
long-limbed spore-scout of the fungal warband · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Sporelark
The Sporelark runs point for the fungal host, sprinting ahead of the slower caps to taste the wind and seed the ground with drifting spore. Where it passes, the soil remembers the warband's coming and the air turns sour in enemy lungs. Folklore of the deep groves names it the herald-that-never-stands-still: a long-armed thing whose stone-knuckled fists crack shins while its puffing breath blinds. It does not hold ground and was never meant to. Its task is to mark prey, choke the first rank, and lead the heavier Shroomkin onto a foe already coughing. Alone it is a nuisance; ahead of the colony it is the reason an ambush lands.
Run Sporelark in Sixty Seconds
- Open with Spore Puff then strip a caster's reactions before it can counter.
- Keep moving then use the 40 ft. speed and Spore Trail to debuff anyone who chases.
- When bloodied then Scatter back behind the heavy caps and keep puffing from range.
- Never solo then treat it as a fast skirmisher that exists to set up the warband.
Sporelark
Medium plant, neutral
CR 2 · 450 XP · GUIDELINESpore Trail. When the Sporelark moves at least 20 feet, it leaves a drifting cloud in its wake. The first creature to end its turn in a space the Sporelark passed through this turn must succeed on a DC 12 Constitution save or have disadvantage on its next attack roll.
Light Step. Difficult terrain made of plants, soil, or fungus doesn't cost it extra movement, and opportunity attacks against it are made with disadvantage.
Actions
Multiattack. The Sporelark makes two Stone-Fist Lash attacks.
Stone-Fist Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) bludgeoning damage.
Spore Puff. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 6 (1d6+3) poison damage, and the target must succeed on a DC 12 Constitution save or be unable to take reactions until the start of its next turn.
Bonus Actions & Reactions
Scatter. Bonus Action. The Sporelark Dashes, gaining no opportunity attacks for leaving an enemy's reach this turn.
A spindly stalk-runner crowned with a heavy speckled cap, all reach and twitch, scattering choking dust as it darts between the warband's bigger bodies.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Spore Puff to lock down a caster's reactions, then Dash along the front rank trailing spores. Stay mobile and never trade blows; you are softening targets for the heavier caps.
Skirmish as part of the flight: kite, puff, and reposition while Mycelions and Gloomcaps close. Use Spore Trail to corral enemies into the warband's killing lane, never holding ground alone.
Fight as the screening element of a full warband. Scatter foes, deny reactions, and feed isolated prey to the colony's bruisers; if it ever fights solo it dies, so keep it tethered to the pack.
Put Sporelark on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Sporelark?
Sporelark is CR 2 (450 XP) at its native Tier 1. Scale to AC 16 / ~120 HP for Tier 2 or AC 18 / ~200 HP for Tier 3; traits stay identical and only the numbers move.
How does Sporelark fight alongside the rest of the Shroomkin?
It screens. The Sporelark sprints ahead, marks targets with choking spore, and herds enemies into the slower Mycelions and Gloomcaps. It is a setup piece, never a frontline holder.
Is Sporelark a solo threat?
No. It has no legendary actions and folds quickly under focus fire. Run it in numbers or as the fast wing of a mixed fungal warband.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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