Sporothorn
twin-blade duelist of the fungal warband
Sporothorn — The Encounter
twin-blade duelist of the fungal warband · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Sporothorn
The Sporothorn is the warband's bladework, a quick spotted-cap fighter built to dance through a melee and bleed it dry. Two curved blades let it strike twice and twice again as it spins past, and its spores answer any blade that misses with a sting of poison. Unlike the steady Mycelion, the Sporothorn never stands still; it tumbles free of reach, picks the wounded, and carves them apart. Grove-lore tells of the red-ruffed dancer that fights at the edges of the host, finishing what the bruisers have battered. It is a duelist, not a anchor; pin it down and it falters, but loose among soft targets it is the cruelest knife in the colony.
Run Sporothorn in Sixty Seconds
- Hit and tumble then strike twice and Disengage before the answer lands.
- Punish misses then Spore Riposte stings anyone who whiffs in melee.
- Pick the wounded then finish targets the bruisers have softened.
- Stay mobile then never trade blows toe-to-toe; keep moving.
Sporothorn
Medium plant, neutral
CR 2 · 450 XP · GUIDELINEWhirling Guard. While wielding two blades, the Sporothorn adds +1 to its AC (included) against the first melee attack it can see against it each round.
Spore Riposte. When a creature within 5 feet misses the Sporothorn with a melee attack, that creature must succeed on a DC 12 Constitution save or take 3 (1d6) poison damage.
Actions
Multiattack. The Sporothorn makes two Curved Blade attacks.
Curved Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Bonus Actions & Reactions
Tumble. Bonus Action. The Sporothorn takes the Disengage action.
A wiry capped duelist ringed in a red feathered collar, twin curved blades spinning, darting in and out of reach faster than the heavier caps can follow.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Dart in on a wounded or isolated target, strike twice, then Tumble free before it can answer. Let Spore Riposte tax anyone who swings and misses. Pick targets the bruisers have already softened.
Skirmish the flanks of the pack: dive on casters and archers the Gloomcaps have drawn out, then disengage. Keep it mobile so it never trades blows with a foe still at full strength.
Fight as the dueling wing of the warband. Hunt isolated targets, tumble between them, and finish what the heavy caps batter. Solo it gets ground down, so keep it tethered to the colony.
Put Sporothorn on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Sporothorn?
Sporothorn is CR 2 (450 XP) at native Tier 1. Use AC 16 / ~120 HP for Tier 2 or AC 18 / ~200 HP for Tier 3; the traits are identical and only the numbers move.
How does Sporothorn fight alongside the rest of the Shroomkin?
It duels and finishes. The Sporothorn tumbles past the line to hunt casters and wounded foes the Gloomcaps and Mycelions have softened, then disengages. It is the warband's mobile knife.
Is Sporothorn a solo threat?
No. It is a hit-and-run striker with no legendary actions and modest HP. Pinned down it folds; run it as the fast wing of a mixed warband.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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