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Alptraum — Sons of Nightmare token & 5e stat block by Clay Cyanide

Alptraum

Sons of Nightmare

skeletal sky-terror of the Sons of Nightmare

CR6
AC15
HP114
TypeMedium fiend (nightmare)

Alptraum — The Encounter

skeletal sky-terror of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Alptraum

Among the Sons of Nightmare, Alptraum is the herald that arrives first, the cold shape that crosses the moon before the warband lands. Folklore across many tongues names the night-mara that crouches on the chest and steals breath; Alptraum is that terror given wings and bone. It does not grapple a victim so much as harry them, shrieking until courage curdles, then opening the way for heavier kin to descend. Cunning-folk hang iron and rowan at the eaves to keep its diving silhouette from the threshold, for once it has marked a roof the rest of the flock will follow before three nights pass.

Run Alptraum in Sixty Seconds

Alptraum

Medium fiend (nightmare), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor) HP 114 (12d8+60) Speed 30 ft., fly 60 ft.
STR16+3
DEX17+3
CON20+5
INT9-1
WIS13+1
CHA14+2
SavesCon +8, Wis +4
SkillsPerception +4, Stealth +6
Resistcold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison
Sensesdarkvision 120 ft., passive Perception 14
Languagesunderstands Abyssal and Common but speaks only in shrieks

Dive Shriek. When Alptraum ends a flying dive within 5 feet of a creature, that creature must succeed on a DC 14 Constitution save or be deafened and have disadvantage on its next attack until the end of its next turn.

Nightmare-Born. Alptraum is immune to being frightened and to magic that would put it to sleep.

Actions

Multiattack. Alptraum makes two Claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6+3) slashing damage plus 7 (2d6) necrotic damage.

Bonus Actions & Reactions

Fly-By (Bonus Action). Alptraum flies up to half its speed without provoking opportunity attacks.

A starved kite of bone and skin, it folds and falls out of a black sky to scream beside a sleeper's ear.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (7d8+14) To-hit+4Save DC12

Open with a dive shriek to deafen the bravest defender, then claw and lift away. Keep to the air between strikes so melee parties cannot pin it. It fights as part of the flight, never alone.

Tier 2Levels 5-10 · NATIVE
AC15HP114 (12d8+60) To-hit+6Save DC14

Dive on the back rank, shriek a caster into disadvantage, then claw and use Fly-By to retreat 30 ft. up. Mark one roof and let Cauchemar and the brutes close while you circle and screech.

Tier 3Levels 11-15 · GUIDELINE
AC18HP190 (20d8+100) To-hit+8Save DC16

Strafe the party as the flock's spotter, shrieking the strongest target each round and clawing stragglers. Stay airborne and let the warband below grind the front line; never land to brawl solo.

Put Alptraum on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Alptraum?

Alptraum is CR 6 (2,300 XP) at its native Tier 2, with statlines provided for Tiers 1 and 3 if you need it for a lower or higher table.

How does Alptraum fight alongside the rest of the Sons of Nightmare?

It is the flock's airborne herald: it arrives first, shrieks defenders into disadvantage, and marks targets, then circles overhead while ground brutes like Hunllef and Incubo move in to finish the work.

Is Alptraum a boss I can run solo?

No. It is rank-and-file aerial support with no legendary kit; run it with at least one other Son of Nightmare so the dive-and-screech tactics matter.

Tell Us How It Ran

Played Alptraum at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.