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Ankth — Sons of Nightmare token & 5e stat block by Clay Cyanide

Ankth

Sons of Nightmare

long-horned stalker-dancer of the Sons of Nightmare

CR6
AC16
HP105
TypeMedium fiend (nightmare)

Ankth — The Encounter

long-horned stalker-dancer of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Ankth

Ankth is the elegant cruelty of the Sons of Nightmare, the long-horned figure that walks unbothered through a melee while the brutes do the breaking. Old grimoires speak of the dream-thing that paces a sleeper's room, never hurried, always nearer; Ankth is that patience made flesh. Where Hunllef and Incubo charge, Ankth threads the gaps, goring those who turn to face the heavier kin and tangling their reactions with a swaying, terrible rhythm. The warband uses it as a flanker and a finisher: it does not start the killing, but it is rarely far when a hero falls. Villagers who survive recall only the slow click of its hooves and the cold that came with it.

Run Ankth in Sixty Seconds

Ankth

Medium fiend (nightmare), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (Dexterity, lithe carapace) HP 105 (14d8+42) Speed 40 ft., climb 30 ft.
STR14+2
DEX19+4
CON16+3
INT11+0
WIS14+2
CHA15+2
SavesDex +7, Wis +5
SkillsAcrobatics +7, Perception +5, Stealth +7
Resistnecrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 120 ft., passive Perception 15
Languagesunderstands Abyssal and Common, rarely speaks

Dread Cadence. On its turn Ankth may move through hostile spaces at will. A creature it moves past must succeed on a DC 14 Wisdom save or be unable to take reactions until the start of its next turn (signature).

Nightmare-Born. Ankth is immune to being frightened and to magic that would put it to sleep.

Actions

Multiattack. Ankth makes two Raking Horn attacks.

Raking Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+4) piercing damage plus 7 (2d6) necrotic damage.

Bonus Actions & Reactions

Slip the Knot (Reaction). When a creature Ankth can see hits it with a melee attack, Ankth halves the damage and moves up to 10 feet without provoking opportunity attacks.

Tall, horned, and unhurried, it picks its way over rubble like a dancer crossing a stage strewn with bones.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP44 (8d8+8) To-hit+5Save DC12

Dance past the front line to lock a defender out of reactions, then gore a softer target behind. Stay mobile and let the heavier Sons hold attention. Fight as a flanker in the warband, not alone.

Tier 2Levels 5-10 · NATIVE
AC16HP105 (14d8+42) To-hit+7Save DC14

Use Dread Cadence to slip past the wall and strip the cleric's reaction, then gore them twice. Slip the Knot away from any retaliation. Work the flank while Incubo pins the front.

Tier 3Levels 11-15 · GUIDELINE
AC18HP187 (22d8+88) To-hit+9Save DC16

Thread the whole party each round, denying reactions and goring whoever the brutes have already bloodied. Be the warband's roaming finisher; never stand toe-to-toe alone when you can dance to the next victim.

Put Ankth on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Ankth?

Ankth is CR 6 (2,300 XP) at its native Tier 2, with Tier 1 and Tier 3 statlines included for scaling.

How does Ankth fight alongside the rest of the Sons of Nightmare?

It is the warband's flanker and finisher, weaving past the brutes' front line to deny reactions and gore the wounded that Hunllef and Incubo have already softened.

Is Ankth a boss I can run solo?

No. It has no legendary actions and relies on the rest of the flock to fix targets; run it as an elite flanker beside its kin.

Tell Us How It Ran

Played Ankth at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.