Hunllef
bull-horned bruiser of the Sons of Nightmare
Hunllef — The Encounter
bull-horned bruiser of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Hunllef
Hunllef is the anvil of the Sons of Nightmare, the bull-horned bruiser that fixes a battle in place so the rest of the flock can land its hammers. Where the lighter kin dance and dive, Hunllef plants itself, lowers its horns, and dares anyone to pass. Old shepherd-tales tell of the horned thing that bars the gate at night and lets nothing through, and the warband uses it exactly so: it holds the door while Cauchemar tears the wounded and Alptraum strafes from above. Its bone-blade arm and goring charge mean the line it guards rarely bends, and those who try to flee past it find its horns waiting.
Run Hunllef in Sixty Seconds
- Goring Charge opens fights then a 20-ft. run plus a hit adds 9 piercing and a DC 15 prone.
- Horns and bone-blade then 13 piercing and 15 slashing a round wear down any front-liner.
- Stand Firm punishes flight then trying to disengage past it draws a horns hit with advantage.
- No fear, no sleep then control spells targeting those slip off.
- It is the anchor then it holds the door while the rest of the Sons close the kill.
Hunllef
Medium fiend (nightmare), lawful evil
CR 6 · 2,300 XP · GUIDELINEGoring Charge. If Hunllef moves at least 20 feet straight toward a creature and hits with its Horns this turn, the target takes an extra 9 (2d8) piercing damage and must succeed on a DC 15 Strength save or be knocked prone (signature).
Nightmare-Born. Hunllef is immune to being frightened and to magic that would put it to sleep.
Actions
Multiattack. Hunllef makes one Horns attack and one Bone-Blade attack.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
Bone-Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) slashing damage.
Bonus Actions & Reactions
Stand Firm (Reaction). When a creature within 5 feet tries to move away, Hunllef makes a Horns attack against it as an opportunity attack with advantage.
Broad and bull-horned, it sets its hooves, lowers its skull, and turns a charge into a wall of bone and blade.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Charge the nearest hero to gore and knock prone, then plant yourself between the party and your softer kin. Punish anyone who tries to slip past. Hold the line for the warband, never duel alone.
Open with a Goring Charge to knock the front-liner prone, then alternate horns and bone-blade to keep it down. Use Stand Firm to gore anyone fleeing toward your back rank. Anchor the line while Cauchemar and Ankth work the flanks.
Be the warband's wall: charge, prone, and grind the toughest defender so the flock can flow around them. Use Stand Firm to trap runners. Hold ground for the Sons; do not chase off alone.
Put Hunllef on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Hunllef?
Hunllef is CR 6 (2,300 XP) at its native Tier 2, with Tier 1 and Tier 3 statlines for scaling up or down.
How does Hunllef fight alongside the rest of the Sons of Nightmare?
It is the warband's anchor: it charges in, knocks defenders prone, and holds the line so flankers like Ankth and rakers like Cauchemar can reach the soft targets behind it.
Is Hunllef a boss I can run solo?
No. It is a frontline bruiser with no legendary kit; it works best holding ground while the rest of the flock exploits the opening.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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