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Hunllef — Sons of Nightmare token & 5e stat block by Clay Cyanide

Hunllef

Sons of Nightmare

bull-horned bruiser of the Sons of Nightmare

CR6
AC16
HP127
TypeMedium fiend (nightmare)

Hunllef — The Encounter

bull-horned bruiser of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hunllef

Hunllef is the anvil of the Sons of Nightmare, the bull-horned bruiser that fixes a battle in place so the rest of the flock can land its hammers. Where the lighter kin dance and dive, Hunllef plants itself, lowers its horns, and dares anyone to pass. Old shepherd-tales tell of the horned thing that bars the gate at night and lets nothing through, and the warband uses it exactly so: it holds the door while Cauchemar tears the wounded and Alptraum strafes from above. Its bone-blade arm and goring charge mean the line it guards rarely bends, and those who try to flee past it find its horns waiting.

Run Hunllef in Sixty Seconds

Hunllef

Medium fiend (nightmare), lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor) HP 127 (15d8+60) Speed 40 ft.
STR19+4
DEX13+1
CON18+4
INT8-1
WIS12+1
CHA12+1
SavesStr +7, Con +7
SkillsAthletics +7, Perception +4
Resistnecrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 120 ft., passive Perception 14
Languagesunderstands Abyssal and Common but speaks only in bellows

Goring Charge. If Hunllef moves at least 20 feet straight toward a creature and hits with its Horns this turn, the target takes an extra 9 (2d8) piercing damage and must succeed on a DC 15 Strength save or be knocked prone (signature).

Nightmare-Born. Hunllef is immune to being frightened and to magic that would put it to sleep.

Actions

Multiattack. Hunllef makes one Horns attack and one Bone-Blade attack.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

Bone-Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) slashing damage.

Bonus Actions & Reactions

Stand Firm (Reaction). When a creature within 5 feet tries to move away, Hunllef makes a Horns attack against it as an opportunity attack with advantage.

Broad and bull-horned, it sets its hooves, lowers its skull, and turns a charge into a wall of bone and blade.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP52 (8d8+16) To-hit+5Save DC13

Charge the nearest hero to gore and knock prone, then plant yourself between the party and your softer kin. Punish anyone who tries to slip past. Hold the line for the warband, never duel alone.

Tier 2Levels 5-10 · NATIVE
AC16HP127 (15d8+60) To-hit+7Save DC15

Open with a Goring Charge to knock the front-liner prone, then alternate horns and bone-blade to keep it down. Use Stand Firm to gore anyone fleeing toward your back rank. Anchor the line while Cauchemar and Ankth work the flanks.

Tier 3Levels 11-15 · GUIDELINE
AC18HP207 (23d8+103) To-hit+9Save DC17

Be the warband's wall: charge, prone, and grind the toughest defender so the flock can flow around them. Use Stand Firm to trap runners. Hold ground for the Sons; do not chase off alone.

Put Hunllef on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hunllef?

Hunllef is CR 6 (2,300 XP) at its native Tier 2, with Tier 1 and Tier 3 statlines for scaling up or down.

How does Hunllef fight alongside the rest of the Sons of Nightmare?

It is the warband's anchor: it charges in, knocks defenders prone, and holds the line so flankers like Ankth and rakers like Cauchemar can reach the soft targets behind it.

Is Hunllef a boss I can run solo?

No. It is a frontline bruiser with no legendary kit; it works best holding ground while the rest of the flock exploits the opening.

Tell Us How It Ran

Played Hunllef at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.