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Incubo — Sons of Nightmare token & 5e stat block by Clay Cyanide

Incubo

Sons of Nightmare

many-horned tank-brute of the Sons of Nightmare

CR7
AC16
HP142
TypeLarge fiend (nightmare)

Incubo — The Encounter

many-horned tank-brute of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Incubo

Incubo is the heavy hand of the Sons of Nightmare, the many-horned brute the flock sends to break whatever the others cannot move. Its name belongs to the old terror that settles its full weight on a sleeper until they cannot rise, and the sculpt keeps that menace: a crowned mass of horns, arms long enough to drag prey off its feet, and a maw made for finishing. In the warband it is the grappler and the wall both, seizing the strongest defender so the lighter kin can swarm the rest. Where it roars, courage fails; where it grips, the grave follows. Survivors describe the weight of it long after the cold has gone.

Run Incubo in Sixty Seconds

Incubo

Large fiend (nightmare), chaotic evil

CR 7 · 2,900 XP · GUIDELINE
AC 16 (thick natural armor) HP 142 (15d10+60) Speed 40 ft.
STR20+5
DEX12+1
CON19+4
INT7-2
WIS11+0
CHA13+1
SavesStr +8, Con +7
SkillsAthletics +8, Intimidation +4
Resistnecrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 120 ft., passive Perception 10
Languagesunderstands Abyssal but speaks only in roars

Crushing Grip. When Incubo hits one creature with both claws in a turn, it grapples that creature (escape DC 16). While grappled this way the target takes 9 (2d8) bludgeoning damage at the start of each of Incubo's turns (signature).

Nightmare-Born. Incubo is immune to being frightened and to magic that would put it to sleep.

Actions

Multiattack. Incubo makes two Claw attacks. If both hit one creature it may use Crushing Grip.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) slashing damage.

Fanged Maw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature grappled by Incubo. Hit: 14 (2d8+5) piercing damage plus 7 (2d6) necrotic damage.

Bonus Actions & Reactions

Terrifying Roar (Bonus Action, Recharge 5-6). Each creature within 15 feet that can hear Incubo must succeed on a DC 14 Wisdom save or be frightened until the end of its next turn.

A slab of horn and muscle taller than a doorframe, it seizes a victim in both claws and folds them toward its teeth.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP59 (7d10+21) To-hit+6Save DC12

Grab the toughest hero with both claws and drag them away from their healer. Roar to scatter the rest. Hold your captive for the flock to pile onto; do not wander off alone.

Tier 2Levels 5-10 · NATIVE
AC16HP142 (15d10+60) To-hit+8Save DC14

Open with Terrifying Roar, then claw-claw to set Crushing Grip on the front-liner and bite them with the maw each turn. Keep them locked while Cauchemar and Ankth carve the freed flank. Anchor for the warband, never solo.

Tier 3Levels 11-15 · GUIDELINE
AC18HP230 (20d12+100) To-hit+9Save DC16

Roar the party off balance, grip the most dangerous hero, and crush-and-bite them out of the fight. Be the Sons' wall and prison; let the flock collapse on whoever you have pinned rather than chasing alone.

Put Incubo on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Incubo?

Incubo is CR 7 (2,900 XP) at its native Tier 2, with Tier 1 and Tier 3 statlines provided for scaling.

How does Incubo fight alongside the rest of the Sons of Nightmare?

It is the warband's grappler-tank: it roars, seizes the toughest defender, and crushes them in place while flankers and rakers like Ankth and Cauchemar tear into the now-exposed party.

Is Incubo a boss I can run solo?

No. Despite its size it has no legendary kit; it works as the flock's wall and prison, pinning one hero for the rest of the Sons to swarm.

Tell Us How It Ran

Played Incubo at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.