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Koszmar — Sons of Nightmare token & 5e stat block by Clay Cyanide

Koszmar

Sons of Nightmare

ram-horned winged herald of the Sons of Nightmare

CR6
AC15
HP110
TypeMedium fiend (nightmare)

Koszmar — The Encounter

ram-horned winged herald of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Koszmar

Koszmar is the dread-voice of the Sons of Nightmare, the ram-horned herald that turns fear itself into a weapon for the flock. Slavic night-tales name the koszmar that perches on the chest and feeds on terror; this winged son does precisely that, hovering over a battle so that every fright the warband inflicts cuts twice as deep. It rarely closes to claw. Instead it circles, whispers ruin into one mind at a time, and lets the brutes below reap what its dread has sown. Where Koszmar's shadow falls, brave folk find their nerve thinning, and the Sons need only wait for the line to break on its own.

Run Koszmar in Sixty Seconds

Koszmar

Medium fiend (nightmare), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor) HP 110 (13d8+52) Speed 30 ft., fly 60 ft.
STR15+2
DEX16+3
CON18+4
INT13+1
WIS15+2
CHA16+3
SavesCon +7, Cha +6
SkillsIntimidation +6, Perception +5
Resistnecrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 120 ft., passive Perception 15
LanguagesAbyssal, Common

Pall of Dread. While Koszmar is conscious, hostile creatures within 20 feet have disadvantage on saving throws against being frightened, and the first time each turn one of them starts its turn frightened it takes 7 (2d6) psychic damage (signature).

Nightmare-Born. Koszmar is immune to being frightened and to magic that would put it to sleep.

Actions

Multiattack. Koszmar makes one Talon attack and uses Whispered Dread if available.

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage plus 7 (2d6) necrotic damage.

Whispered Dread (Recharge 4-6). One creature within 30 feet must make a DC 14 Wisdom save. On a failure it takes 18 (4d8) psychic damage and is frightened of Koszmar until the end of its next turn; on a success, half damage and not frightened.

Bonus Actions & Reactions

Fly-By (Bonus Action). Koszmar flies up to half its speed without provoking opportunity attacks.

Wings half-furled and arms crossed, it hangs above the field and lets its dread do the work its talons need not.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (7d8+14) To-hit+4Save DC12

Hover at range and whisper dread on the party's anchor to frighten them, then let the brutes punish it. Stay airborne and amplify every scare the flock lands. Support the warband, never brawl alone.

Tier 2Levels 5-10 · NATIVE
AC15HP110 (13d8+52) To-hit+6Save DC14

Keep Pall of Dread over the melee so Incubo's roar and your whispers stack into psychic bleed. Whispered Dread the cleric each recharge, Fly-By to stay clear, and only talon stragglers. Be the flock's fear-engine.

Tier 3Levels 11-15 · GUIDELINE
AC18HP187 (22d8+88) To-hit+8Save DC16

Anchor the aura over the densest knot of heroes, frighten the key target every round, and let frightened foes bleed psychic damage while the Sons grind below. Direct the warband's terror; never land to duel solo.

Put Koszmar on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Koszmar?

Koszmar is CR 6 (2,300 XP) at its native Tier 2, with Tier 1 and Tier 3 statlines for scaling.

How does Koszmar fight alongside the rest of the Sons of Nightmare?

It is the flock's fear-engine, hovering over the fight so its aura magnifies every frighten effect the warband lands while it whispers psychic dread into key targets from range.

Is Koszmar a boss I can run solo?

No. It has no legendary kit and weak melee; it is aerial fear-support that depends on brutes like Incubo and Hunllef to cash in the terror it spreads.

Tell Us How It Ran

Played Koszmar at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.