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Morpheus — Sons of Nightmare token & 5e stat block by Clay Cyanide

Morpheus

Sons of Nightmare

cloaked dream-lord and sire of the Sons of Nightmare

CR11
AC18
HP195
TypeMedium fiend (nightmare)

Morpheus — The Encounter

cloaked dream-lord and sire of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Morpheus

Morpheus is the sire and shepherd of the Sons of Nightmare, the cloaked dream-lord from whose terror the rest of the flock was dreamed into being. Classical writers named Morpheus the shaper of dreams who wears the faces of the sleeping; this fiend wears that mantle as a crown, walking the waking world only when it wishes to feed. It commands rather than brawls, teleporting through coils of dream-mist, drinking the courage from a battlefield in a single cone of dread, and turning every fright its children inflict into a killing advantage. When the dream-lord falls, the nightmares it sired lash out in a final spasm of grief and rage, for without Morpheus they are only loose terrors with no one left to dream them onward.

Run Morpheus in Sixty Seconds

Morpheus

Medium fiend (nightmare), lawful evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (shadow-woven mantle) HP 195 (23d8+92) Speed 30 ft., fly 30 ft. (hover)
STR14+2
DEX18+4
CON18+4
INT17+3
WIS16+3
CHA20+5
SavesDex +8, Wis +7, Cha +9
SkillsArcana +7, Deception +9, Insight +7, Perception +7
Resistcold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; charmed, frightened
Sensestruesight 60 ft., darkvision 120 ft., passive Perception 17
LanguagesAbyssal, Common, and the silent tongue of dreams

Sire of Nightmares. Allied creatures of the Sons of Nightmare within 30 feet of Morpheus have advantage on attack rolls against any creature that is frightened. When Morpheus is reduced to 0 HP, each Son within 30 feet immediately makes one melee attack as a reaction (signature).

Dreamwalk. As a bonus action Morpheus teleports up to 30 feet to an unoccupied space it can see, leaving a coil of dream-mist behind.

Nightmare-Born. Morpheus is immune to being frightened and to magic that would put it to sleep.

Actions

Multiattack. Morpheus uses Drink the Dream if available, then makes two Shadow Touch attacks.

Shadow Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) necrotic damage, and the target's hit point maximum is reduced by that amount until it finishes a long rest.

Drink the Dream (Recharge 5-6). Each creature in a 30-foot cone must make a DC 17 Wisdom save. On a failure a creature takes 27 (6d8) psychic damage and is frightened of Morpheus until the end of its next turn; on a success, half damage and not frightened.

Bonus Actions & Reactions

Veil of Sleep (Reaction). When a creature Morpheus can see hits it with an attack, Morpheus may impose disadvantage on that attack roll; if it still hits, the attacker must succeed on a DC 17 Wisdom save or be incapacitated until the end of its next turn.

Legendary Actions (3/Round)

Shadow Step. Morpheus uses Dreamwalk.

Withering Touch (Costs 1 Action). Morpheus makes one Shadow Touch attack.

Spread the Dread (Costs 2 Actions). One creature within 30 feet must succeed on a DC 17 Wisdom save or be frightened of Morpheus until the end of its next turn, opening it to the warband's advantage.

Cloaked and unhurried atop a ruin of grave-markers, it lifts one hand and the nightmares it has sired answer.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC15HP66 (12d8+12) To-hit+5Save DC13

Lead from the back, frighten the party's anchor, and let your nightmares pounce with advantage. Dreamwalk away from melee. Even scaled down, Morpheus directs the flock rather than trading blows.

Tier 2Levels 5-10 · GUIDELINE
AC17HP127 (17d8+51) To-hit+7Save DC15

Drink the Dream to frighten a cluster, then point the Sons at those targets for advantage. Shadow Touch the toughest hero to grind their max HP. Use Veil of Sleep to shrug off the alpha strike and keep commanding.

Tier 3Levels 11-15 · NATIVE
AC18HP195 (23d8+92) To-hit+9Save DC17

Open with Drink the Dream, then spend legendary actions to Dreamwalk clear and Spread the Dread so your children swing with advantage. Withering Touch the front-liner between turns. As the sire it can fight alone, but it is deadliest with the flock cashing in every fright.

Put Morpheus on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Morpheus?

Morpheus is CR 11 (7,200 XP) at its native Tier 3, with Tier 1 and Tier 2 statlines if you want it to lead a lower-level warband.

How does Morpheus fight alongside the rest of the Sons of Nightmare?

It is the flock's sire and commander: it frightens clusters of heroes so its children gain advantage, withers the strongest defender, and on death sends every nearby Son into a final retaliatory strike.

Is Morpheus a boss I can run solo?

Yes. It is the warband's champion with legendary actions, a punishing reaction, and a death-trigger, so it can anchor a fight alone, though it is at its most dangerous leading the rest of the Sons.

Tell Us How It Ran

Played Morpheus at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.