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Nachtmerrie — Sons of Nightmare token & 5e stat block by Clay Cyanide

Nachtmerrie

Sons of Nightmare

curl-horned creeping ambusher of the Sons of Nightmare

CR5
AC15
HP97
TypeMedium fiend (nightmare)

Nachtmerrie — The Encounter

curl-horned creeping ambusher of the Sons of Nightmare · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Nachtmerrie

Nachtmerrie is the creeping shadow of the Sons of Nightmare, the curl-horned ambusher that the flock sends ahead to draw first blood from the dark. Dutch sleep-lore names the nachtmerrie that climbs the wall and crouches unseen above the bed; this son keeps that silence, slinking along rooftops and shadowed edges until a back is turned. It is not a brawler. It strikes from concealment, drives its dread into the wound, and melts away to circle again, picking off scouts and sentries so the heavier kin can fall upon a camp already short of watchers. Where its horned silhouette has been glimpsed at the treeline, the rest of the warband is never far behind.

Run Nachtmerrie in Sixty Seconds

Nachtmerrie

Medium fiend (nightmare), neutral evil

CR 5 · 1,800 XP · GUIDELINE
AC 15 (Dexterity, lean hide) HP 97 (13d8+39) Speed 40 ft., climb 40 ft.
STR14+2
DEX18+4
CON16+3
INT10+0
WIS14+2
CHA12+1
SavesDex +7, Wis +5
SkillsPerception +5, Stealth +8
Resistnecrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 120 ft., passive Perception 15
Languagesunderstands Abyssal and Common, seldom speaks

Creeping Dread. Once per turn, when Nachtmerrie hits a creature that cannot see it or that it has advantage against, the target takes an extra 14 (4d6) necrotic damage (signature).

Shadow Prowler. Nachtmerrie can take the Hide action as a bonus action and has advantage on Dexterity (Stealth) checks made in dim light or darkness.

Nightmare-Born. Nachtmerrie is immune to being frightened and to magic that would put it to sleep.

Actions

Multiattack. Nachtmerrie makes two Talon attacks.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Bonus Actions & Reactions

Slink (Bonus Action). Nachtmerrie takes the Hide or Disengage action.

Bent low and curl-horned, it creeps from the dark margins to open a back before its victim knows it is there.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP42 (7d8+10) To-hit+5Save DC12

Open from hiding to land Creeping Dread on a sentry, then Slink back into the dark. Pick off stragglers and watchers. Soften the camp for the flock; never stand and fight in the open alone.

Tier 2Levels 5-10 · NATIVE
AC15HP97 (13d8+39) To-hit+7Save DC13

Strike the rear caster from concealment for talons plus 14 necrotic, then Slink away as a bonus action. Use the brutes' noise as cover to reposition. Be the flock's assassin on isolated or unaware targets.

Tier 3Levels 11-15 · GUIDELINE
AC18HP175 (21d8+85) To-hit+9Save DC16

Hunt the party's controllers from the shadows, hit-and-fade each round, and let Creeping Dread punish anyone who loses sight of you. Work the dark edges of the fight for the Sons; do not duel in the light alone.

Put Nachtmerrie on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Nachtmerrie?

Nachtmerrie is CR 5 (1,800 XP) at its native Tier 2, with Tier 1 and Tier 3 statlines provided for scaling.

How does Nachtmerrie fight alongside the rest of the Sons of Nightmare?

It is the flock's scout and ambusher, picking off sentries and isolated casters from the dark so the heavier Sons can fall on a party already missing its watchers.

Is Nachtmerrie a boss I can run solo?

No. It has no legendary kit and folds in a stand-up fight; it works as a hit-and-fade assassin alongside the rest of the warband.

Tell Us How It Ran

Played Nachtmerrie at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.