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Fronto — The Bobbits token & 5e stat block by Clay Cyanide

Fronto

The Bobbits

leaping maul-breaker of the wandering folk

CR2
AC14
HP50
TypeSmall humanoid (halfling)

Fronto — The Encounter

leaping maul-breaker of the wandering folk · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Fronto

Fronto is the Bobbits' breaker, the one they send when something stands too firm for axes to chip. He builds his attacks out of motion, taking a running leap so the falling maul carries every ounce of him, and the road-folk have learned to clear his lane the moment he crouches. Leaping Charge lets the smallest fighter in the band put a foe twice his size flat on its back, and a prone enemy is one the shield Bobbits can safely swarm. Fronto keeps his maul's head clean and the rest of him filthy, and he reckons there is no wall, gate, or knee that a Bobbit cannot break given a good running start.

Run Fronto in Sixty Seconds

Fronto

Small humanoid (halfling), neutral good

CR 2 · 450 XP · GUIDELINE
AC 14 (studded leather) HP 50 (8d6+22) Speed 30 ft.
STR16+3
DEX13+1
CON15+2
INT10+0
WIS11+0
CHA11+0
SavesStr +5, Con +4
SkillsAthletics +5
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Halfling

Brave. Fronto has advantage on saving throws against being frightened.

Leaping Charge. If Fronto moves at least 15 ft. straight toward a target before a melee attack, the target makes a DC 13 Strength save or is knocked prone.

Actions

Multiattack. Fronto makes two Warhammer attacks.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d10+3) bludgeoning damage.

He throws his whole small body behind the maul, landing the head where a knee or a skull used to be.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP50 To-hit+4Save DC13

Give Fronto a clear lane and let him leap; the prone he sets up lets the rest of the warband pile onto the downed foe. Open against the toughest enemy so it loses a turn standing up.

Tier 2Levels 5-10 · GUIDELINE
AC16HP125 To-hit+6Save DC14

Use him as the warband's opener, knocking a key threat prone for the axe and hatchet Bobbits to exploit. He charges from the line, not off alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP205 To-hit+8Save DC16

In a full Bobbit pack he is the crowd-controller, not a solo. Chain his knockdowns with Waldo's reach and Kopiko's reckless finish.

Put Fronto on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Fronto?

Fronto is CR 2 at his native Tier 1 (AC 14, 50 HP). Scale to AC 16/125 HP for Tier 2 or AC 18/205 HP for Tier 3.

How does Fronto fight alongside the rest of the Bobbits?

He is the opener, leaping in to knock a key foe prone so the rest of the warband can swarm it with advantage.

Can Fronto solo a fight?

No. His knockdowns only pay off when the other Bobbits are there to capitalize.

Tell Us How It Ran

Played Fronto at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.