Jimbo
grey-maned chieftain of the wandering folk
Jimbo — The Encounter
grey-maned chieftain of the wandering folk · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Jimbo
Jimbo is chieftain of the Bobbits, the grey-maned elder whose word turns a scatter of road-folk into a war-band. He no longer charges first, but no Bobbit fights worse for it, because his Chieftain's Command and Rallying Cry can wring one more push out of an exhausted line. The carved throne he sits is built from the boards of the band's first wagon, hauled along every road they have walked, and to sit it is to hold the memory of the whole people. Jimbo marks a foe and his warriors fall on it as one; he calls a chant and the wounded find their feet again. He fights as a commander, never a champion, and the Bobbits guard him as fiercely as he has always guarded them.
Run Jimbo in Sixty Seconds
- Stay back then keep Jimbo within 30 ft. of the warband but out of the front rank.
- Open with Mark the Foe then attack that same target so Chieftain's Command boosts every ally.
- When the Bobbits are bloodied then unleash Rallying Cry for temp HP and free movement.
- Guard the chief then keep shield Bobbits adjacent so nothing reaches him.
Jimbo
Small humanoid (halfling), lawful good
CR 6 · 2,300 XP · GUIDELINEBrave. Jimbo has advantage on saving throws against being frightened.
Chieftain's Command. Allies within 30 ft. of Jimbo that can hear him add +2 to their attack rolls against any creature Jimbo has attacked since his last turn.
Actions
Multiattack. Jimbo makes two Battleaxe attacks.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage.
Rallying Cry (Recharge 5-6). Jimbo bellows an old war-chant. Each ally within 30 ft. gains 10 temporary hit points and can immediately move up to its speed without provoking opportunity attacks.
Bonus Actions & Reactions
Mark the Foe (Bonus Action). Jimbo points out a creature he can see within 30 ft.; the next attack by an ally against that target has advantage.
He rules the Bobbits from a camp-throne of carved wagon-wood, his battle-axe always within reach of his hand.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Keep Jimbo behind the warband and let him buff: Mark the Foe to give a striker advantage, then Multiattack the same target so Chieftain's Command lights up the whole line. Save Rallying Cry for when the Bobbits are bloodied.
Run him as the warband's commander, not a frontline brawler. Position him within 30 ft. of the most kin so his command bonuses and temp HP reach everyone.
In a full Bobbit muster he is the general, never a solo. Protect him with Ringo and Lotso while he marks targets and rallies the line every few rounds.
Put Jimbo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Jimbo?
Jimbo is CR 6 at his native Tier 2 (AC 16, 110 HP). Scale down to AC 13/55 HP for Tier 1 or up to AC 18/200 HP for Tier 3.
How does Jimbo fight alongside the rest of the Bobbits?
He is the chieftain and force-multiplier: he marks foes for advantage, buffs attacks with Chieftain's Command, and rallies the bloodied line with temp HP.
Is Jimbo a solo boss?
No. His whole kit is buffs and commands for the warband; run him guarded at the center, never alone.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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