Kopiko
roaring axe-berserker of the road-folk
Kopiko — The Encounter
roaring axe-berserker of the road-folk · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Kopiko
Kopiko is the loudest of the Bobbits and, by his own reckoning, the bravest. When the road-folk are cornered he is first over the wagon-board, axe up and lungs open, buying the others the heartbeat they need to form ranks. The band loves him and worries over him in equal measure, for Reckless Swing leaves him as open as it leaves his foes. He keeps no armor, claiming it slows a small fellow who must hit before he is hit. The other Bobbits long ago agreed to let Kopiko draw the eye while shield-bearers close the gaps he leaves behind, and the arrangement has kept the little band alive across a hundred hostile leagues.
Run Kopiko in Sixty Seconds
- Charge second then commit Kopiko only after a shield Bobbit has set the line.
- Open with Reckless Swing then drop the most dangerous single target while you have advantage.
- Mind the opening then keep an ally adjacent because attacks against him also get advantage.
- When bloodied then stop swinging recklessly and let the warband cover his retreat.
Kopiko
Small humanoid (halfling), chaotic good
CR 2 · 450 XP · GUIDELINEBrave. Kopiko has advantage on saving throws against being frightened.
Reckless Swing. On his turn Kopiko can attack with advantage on melee attacks; attack rolls against him also have advantage until his next turn.
Actions
Multiattack. Kopiko makes two Greataxe attacks.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (1d12+3) slashing damage.
He fights with his whole heart and none of his caution, the greataxe always a half-beat ahead of his footing.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Send Kopiko in second, right after Ringo's shield-wall sets; he trades defense for damage with Reckless Swing and deletes one threat fast. Pair him so a shield Bobbit covers his exposed flank.
Use him as the warband's spike of damage, never the anchor. He swings recklessly only when an ally can screen him; otherwise he strikes normally and stays behind the line.
In a full Bobbit pack he is the finisher, not a solo. Let tougher kin tank while Kopiko hunts the wounded; pull him out the instant he is bloodied.
Put Kopiko on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Kopiko?
Kopiko is CR 2 at his native Tier 1 (AC 13, 52 HP). Bump to AC 15/130 HP for Tier 2 or AC 17/210 HP for Tier 3.
How does Kopiko fight alongside the rest of the Bobbits?
He is the warband's glass-cannon striker, charging in after the shield Bobbits set the line and using Reckless Swing to delete a key foe.
Can Kopiko fight alone?
Not well. Reckless Swing makes him fragile, so he relies on the rest of the Bobbits to screen and finish for him.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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