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Lotso — The Bobbits token & 5e stat block by Clay Cyanide

Lotso

The Bobbits

fur-mantled war-veteran of the road-folk

CR2
AC14
HP58
TypeSmall humanoid (halfling)

Lotso — The Encounter

fur-mantled war-veteran of the road-folk · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Lotso

Lotso has marched with the Bobbits longer than most of them have been alive, and the wandering folk treat his word as law in a fight. His great double axe is notched once for every season on the road, and his fur mantle is stitched from beasts the band brought down together. Where younger Bobbits charge and leap, Lotso plants himself at the center of the line and steadies everyone around him, his Veteran's Rally turning frightened recruits back into a wall. He fights without flourish, trading blows until the enemy tires, and he spends as much breath ordering his kin as swinging his axe. To the Bobbits he is the living memory of the road, proof that a small folk who keeps formation can outlast almost anything.

Run Lotso in Sixty Seconds

Lotso

Small humanoid (halfling), lawful good

CR 2 · 450 XP · GUIDELINE
AC 14 (scale mail) HP 58 (9d6+27) Speed 25 ft.
STR17+3
DEX11+0
CON16+3
INT11+0
WIS13+1
CHA12+1
SavesStr +5, Con +5
SkillsAthletics +5, Intimidation +3
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Halfling

Brave. Lotso has advantage on saving throws against being frightened.

Veteran's Rally. Allies within 15 ft. of Lotso have advantage on saving throws against being frightened and add +1 to melee damage rolls.

Actions

Multiattack. Lotso makes two Great Axe attacks.

Great Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12+3) slashing damage.

Bonus Actions & Reactions

Hold the Line (Bonus Action). Lotso barks an order; one ally he can see within 15 ft. can use its reaction to move up to half its speed without provoking opportunity attacks.

The oldest axe in the band, his fur mantle heavy with the dust of every road the Bobbits have walked.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP58 To-hit+4Save DC13

Place Lotso at the center of the warband; his Rally aura keeps fragile Bobbits steady and boosts their damage. Open by anchoring near Ringo and use Hold the Line to reposition a struggling ally.

Tier 2Levels 5-10 · GUIDELINE
AC16HP135 To-hit+6Save DC14

Use him as the warband's veteran backbone, not the anchor-tank. He fights steadily while his aura props up the whole line of Bobbits around him.

Tier 3Levels 11-15 · GUIDELINE
AC18HP215 To-hit+8Save DC16

In a full Bobbit pack he is the steadying officer, not a solo. Keep him central so the aura covers the most kin and chain Hold the Line to reposition strikers.

Put Lotso on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Lotso?

Lotso is CR 2 at his native Tier 1 (AC 14, 58 HP). Scale to AC 16/135 HP for Tier 2 or AC 18/215 HP for Tier 3.

How does Lotso fight alongside the rest of the Bobbits?

He is the veteran backbone, standing central so his Rally aura keeps the warband fearless and hitting harder while he repositions struggling kin.

Is Lotso a solo boss?

No. His strength is the buff aura over the whole Bobbit line; alone he is just a sturdy axeman.

Tell Us How It Ran

Played Lotso at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.