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Presto — The Bobbits token & 5e stat block by Clay Cyanide

Presto

The Bobbits

diving hammer-smasher of the wandering folk

CR2
AC14
HP48
TypeSmall humanoid (halfling)

Presto — The Encounter

diving hammer-smasher of the wandering folk · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Presto

Presto turns the Bobbits' small size into a weapon, scrambling up wagons, rocks, and shoulders to fall on his foes from above. The road-folk pair him with Fronto as a two-hammer answer to anything armored, and where Fronto knocks a foe flat, Presto leaps in to finish with Crashing Blow. He treats the camp like a playground, forever practicing jumps the others find alarming, but in a fight the habit pays: a halfling coming down from above hits far harder than one standing flat. Presto keeps his hammer's runes freshly chalked for luck and insists the only thing better than high ground is the look on a giant's face when a little folk drops onto it.

Run Presto in Sixty Seconds

Presto

Small humanoid (halfling), chaotic good

CR 2 · 450 XP · GUIDELINE
AC 14 (scale jerkin) HP 48 (8d6+20) Speed 30 ft.
STR16+3
DEX14+2
CON15+2
INT9-1
WIS10+0
CHA11+0
SavesStr +5, Con +4
SkillsAthletics +5, Acrobatics +4
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Halfling

Brave. Presto has advantage on saving throws against being frightened.

Crashing Blow. Once per turn, when Presto hits a creature with his Warhammer after jumping or moving down onto it, he deals an extra 4 (1d8) bludgeoning damage.

Actions

Multiattack. Presto makes two Warhammer attacks.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d10+3) bludgeoning damage.

He leaps off whatever is highest and brings the hammer down like a dropped anvil.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP48 To-hit+4Save DC13

Get Presto onto high ground, then drop him onto a key foe for the Crashing Blow bonus. Best after Fronto knocks the target prone so the smash lands clean.

Tier 2Levels 5-10 · GUIDELINE
AC16HP122 To-hit+6Save DC14

Use him as a burst striker who needs elevation; the warband boosts him onto wagons or rubble so he can crash down on heavies.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 To-hit+8Save DC16

In a full Bobbit pack he is the diving finisher, not a solo. Combo with Fronto's knockdown and let the shield Bobbits set the stage below.

Put Presto on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Presto?

Presto is CR 2 at his native Tier 1 (AC 14, 48 HP). Scale to AC 16/122 HP for Tier 2 or AC 18/200 HP for Tier 3.

How does Presto fight alongside the rest of the Bobbits?

He pairs with Fronto: Fronto knocks a foe prone and Presto leaps down with Crashing Blow to finish, while the shield Bobbits hold the line.

Should Presto fight solo?

No. His burst depends on elevation and on the warband setting up his targets.

Tell Us How It Ran

Played Presto at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.