Presto
diving hammer-smasher of the wandering folk
Presto — The Encounter
diving hammer-smasher of the wandering folk · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Presto
Presto turns the Bobbits' small size into a weapon, scrambling up wagons, rocks, and shoulders to fall on his foes from above. The road-folk pair him with Fronto as a two-hammer answer to anything armored, and where Fronto knocks a foe flat, Presto leaps in to finish with Crashing Blow. He treats the camp like a playground, forever practicing jumps the others find alarming, but in a fight the habit pays: a halfling coming down from above hits far harder than one standing flat. Presto keeps his hammer's runes freshly chalked for luck and insists the only thing better than high ground is the look on a giant's face when a little folk drops onto it.
Run Presto in Sixty Seconds
- Take high ground then climb something so Presto can drop for Crashing Blow.
- Combo with Fronto then crash onto the foe Fronto just knocked prone.
- Open big then spend the bonus damage on the toughest single target.
- When bloodied then withdraw behind the line rather than leaping into the open.
Presto
Small humanoid (halfling), chaotic good
CR 2 · 450 XP · GUIDELINEBrave. Presto has advantage on saving throws against being frightened.
Crashing Blow. Once per turn, when Presto hits a creature with his Warhammer after jumping or moving down onto it, he deals an extra 4 (1d8) bludgeoning damage.
Actions
Multiattack. Presto makes two Warhammer attacks.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d10+3) bludgeoning damage.
He leaps off whatever is highest and brings the hammer down like a dropped anvil.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Get Presto onto high ground, then drop him onto a key foe for the Crashing Blow bonus. Best after Fronto knocks the target prone so the smash lands clean.
Use him as a burst striker who needs elevation; the warband boosts him onto wagons or rubble so he can crash down on heavies.
In a full Bobbit pack he is the diving finisher, not a solo. Combo with Fronto's knockdown and let the shield Bobbits set the stage below.
Put Presto on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Presto?
Presto is CR 2 at his native Tier 1 (AC 14, 48 HP). Scale to AC 16/122 HP for Tier 2 or AC 18/200 HP for Tier 3.
How does Presto fight alongside the rest of the Bobbits?
He pairs with Fronto: Fronto knocks a foe prone and Presto leaps down with Crashing Blow to finish, while the shield Bobbits hold the line.
Should Presto fight solo?
No. His burst depends on elevation and on the warband setting up his targets.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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