Home Encounters Ringo
Ringo — The Bobbits token & 5e stat block by Clay Cyanide

Ringo

The Bobbits

horn-helmed shield-brawler of the wandering folk

CR2
AC14
HP45
TypeSmall humanoid (halfling)

Ringo — The Encounter

horn-helmed shield-brawler of the wandering folk · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Ringo

Among the Bobbits, the small folk who roam the long roads, Ringo holds the right of the line. Where his kin march in their wagon-trains, he sets his great rune-shield against the dark and lets the others form behind him. The horns of his helm came from the first beast the band ever felled together, and the spirals on his shield are the road-marks of every place the folk have called home for a season. Ringo speaks little and steps back less; he reckons a halfling who guards the wagons guards the whole people. In camp he mends the band's mail and tells the young ones that bravery is mostly standing still when your legs say run.

Run Ringo in Sixty Seconds

Ringo

Small humanoid (halfling), neutral good

CR 2 · 450 XP · GUIDELINE
AC 14 (hide armor, rune-shield) HP 45 (6d6+24) Speed 25 ft.
STR16+3
DEX12+1
CON16+3
INT10+0
WIS12+1
CHA11+0
SavesCon +5
SkillsAthletics +5, Intimidation +2
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Halfling

Brave. Ringo has advantage on saving throws against being frightened.

Shield Anchor. While Ringo wields his rune-shield, allies within 5 ft. of him gain +1 AC.

Actions

Multiattack. Ringo makes two Battleaxe attacks.

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage, or 9 (1d10+3) slashing if used two-handed.

Bonus Actions & Reactions

Shield Bash (Reaction). When a creature Ringo can see hits an adjacent ally, Ringo shoves it with his shield; the attacker makes a DC 13 Strength save or is knocked prone.

A barrel-chested little warrior who plants his runed shield like a wall and dares the world to come through him.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP45 To-hit+4Save DC13

Put Ringo in the front rank beside the wagons; he soaks hits so squishier Bobbits throw axes safely. Open by planting himself between the party and the heaviest attacker and using Shield Bash on the first ally that gets struck.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 To-hit+6Save DC14

Hold the chokepoint as the warband's anchor. He never charges off alone; he advances one step at a time so the +1 AC aura always covers two or three kin.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 To-hit+8Save DC16

Run him as the immovable wall of a full Bobbit shield-line, not a solo. Stack him with other members so reactions chain, and let the dual-axe and hammer Bobbits strike past his guard.

Put Ringo on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Ringo?

Ringo is CR 2 at his native Tier 1 (AC 14, 45 HP). Scale to AC 16/120 HP for Tier 2 or AC 18/200 HP for Tier 3.

How does Ringo fight alongside the rest of the Bobbits?

He is the shield-anchor of the warband, planting himself in front so dual-wielders and hammer-bearers strike from safety behind his +1 AC aura.

Is Ringo a solo boss?

No. He is rank-and-file muscle; run him inside a Bobbit shield-line where his reactions and aura matter most.

Tell Us How It Ran

Played Ringo at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.