Ringo
horn-helmed shield-brawler of the wandering folk
Ringo — The Encounter
horn-helmed shield-brawler of the wandering folk · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Ringo
Among the Bobbits, the small folk who roam the long roads, Ringo holds the right of the line. Where his kin march in their wagon-trains, he sets his great rune-shield against the dark and lets the others form behind him. The horns of his helm came from the first beast the band ever felled together, and the spirals on his shield are the road-marks of every place the folk have called home for a season. Ringo speaks little and steps back less; he reckons a halfling who guards the wagons guards the whole people. In camp he mends the band's mail and tells the young ones that bravery is mostly standing still when your legs say run.
Run Ringo in Sixty Seconds
- Anchor first then place Ringo adjacent to your fragile allies for the +1 AC aura.
- Open with a stand then hold ground and bait the enemy's biggest hitter onto his shield.
- When an ally is hit then spend Shield Bash to knock the attacker prone.
- When bloodied then fall back one step to keep the aura over the wagons, never break formation.
Ringo
Small humanoid (halfling), neutral good
CR 2 · 450 XP · GUIDELINEBrave. Ringo has advantage on saving throws against being frightened.
Shield Anchor. While Ringo wields his rune-shield, allies within 5 ft. of him gain +1 AC.
Actions
Multiattack. Ringo makes two Battleaxe attacks.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage, or 9 (1d10+3) slashing if used two-handed.
Bonus Actions & Reactions
Shield Bash (Reaction). When a creature Ringo can see hits an adjacent ally, Ringo shoves it with his shield; the attacker makes a DC 13 Strength save or is knocked prone.
A barrel-chested little warrior who plants his runed shield like a wall and dares the world to come through him.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Put Ringo in the front rank beside the wagons; he soaks hits so squishier Bobbits throw axes safely. Open by planting himself between the party and the heaviest attacker and using Shield Bash on the first ally that gets struck.
Hold the chokepoint as the warband's anchor. He never charges off alone; he advances one step at a time so the +1 AC aura always covers two or three kin.
Run him as the immovable wall of a full Bobbit shield-line, not a solo. Stack him with other members so reactions chain, and let the dual-axe and hammer Bobbits strike past his guard.
Put Ringo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Ringo?
Ringo is CR 2 at his native Tier 1 (AC 14, 45 HP). Scale to AC 16/120 HP for Tier 2 or AC 18/200 HP for Tier 3.
How does Ringo fight alongside the rest of the Bobbits?
He is the shield-anchor of the warband, planting himself in front so dual-wielders and hammer-bearers strike from safety behind his +1 AC aura.
Is Ringo a solo boss?
No. He is rank-and-file muscle; run him inside a Bobbit shield-line where his reactions and aura matter most.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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