Tonto
twin-hatchet whirlwind of the road-folk
Tonto — The Encounter
twin-hatchet whirlwind of the road-folk · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Tonto
Tonto runs the flanks for the Bobbits, the fastest blade in the wandering band. Where the shield-bearers hold the wagons, he slips wide, hurling hatchets into the press and darting away before any foe can answer. The road-folk count on him to break up archers and pick off stragglers that would otherwise circle the train. He carries a dozen small axes on his belt and treats them as half spent the moment they leave his hand, trusting his speed to recover them after. Tonto says a Bobbit's greatest weapon is being underestimated, and he spends every fight proving it, painting his arms with a fresh road-mark for each band he has helped scatter.
Run Tonto in Sixty Seconds
- Flank first then keep Tonto off the main line and out wide.
- Open with Quick Throw then add two hatchets for three thrown attacks in round one.
- Stay slippery then use Nimble Skirmisher to leave melee without taking hits.
- When bloodied then fall back toward the warband and keep throwing from range.
Tonto
Small humanoid (halfling), chaotic good
CR 2 · 450 XP · GUIDELINEBrave. Tonto has advantage on saving throws against being frightened.
Nimble Skirmisher. Tonto does not provoke opportunity attacks when he moves out of an enemy's reach.
Actions
Multiattack. Tonto makes two Hatchet attacks (melee or thrown).
Hatchet. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+3) slashing damage.
Bonus Actions & Reactions
Quick Throw (Bonus Action). Tonto hurls a hatchet at a creature within 60 ft.: +5 to hit, 6 (1d6+3) slashing damage on a hit.
Tattooed and grinning, he flings hatchets with both hands and is gone before the bodies fall.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Run Tonto on the flank, never in the shield-line. Open with Quick Throw plus two hatchets to soften ranged foes, then dance away using Nimble Skirmisher so nothing pins him.
Use him as the warband's harasser, peeling off enemy archers and skirmishers that threaten the wagons. He always has a Bobbit ally to retreat toward.
In a full Bobbit pack he is the wide-ranging thrower, not a solo. Let him kite while the line holds, throwing into whatever the shield-bearers have stalled.
Put Tonto on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Tonto?
Tonto is CR 2 at his native Tier 1 (AC 14, 40 HP). Scale to AC 16/110 HP for Tier 2 or AC 18/185 HP for Tier 3.
How does Tonto fight alongside the rest of the Bobbits?
He runs the flanks as a hit-and-run thrower, killing enemy archers and skirmishers while the shield Bobbits hold the wagons.
Is Tonto a solo boss?
No. He is a fragile harasser who depends on the warband's line to retreat behind.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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