Waldo
steady-handed axeman of the wandering folk
Waldo — The Encounter
steady-handed axeman of the wandering folk · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Waldo
Waldo drills the Bobbits in the one skill the road-folk most need: holding a line when something large is coming for the wagons. His long-hafted broadaxe gives the small warrior reach he would otherwise never own, and he uses it like a fence-rail, keeping the band's enemies a full pace farther away than they would like. Calm where Kopiko is wild, Waldo counts the steps of a charge aloud so the younger Bobbits learn the rhythm of Set for the Charge. He claims no glory and wants none; a good day, he says, is one where the wagons roll on and every little folk who woke that morning is still walking at dusk.
Run Waldo in Sixty Seconds
- Set first then ready Waldo's long axe so any charger triggers a free hit.
- Open with reach then strike from 10 ft. to keep foes off the fragile Bobbits.
- Hold the rail then stay beside the shield-bearer so your line never opens.
- When bloodied then step back behind Ringo and keep readying rather than trading blows.
Waldo
Small humanoid (halfling), lawful good
CR 2 · 450 XP · GUIDELINEBrave. Waldo has advantage on saving throws against being frightened.
Set for the Charge. On his turn Waldo can ready his long axe; the first creature to move within reach before his next turn provokes a free Broadaxe attack from him.
Actions
Multiattack. Waldo makes two Broadaxe attacks.
Broadaxe. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d10+2) slashing damage.
He holds the long axe level and waits, picking the moment a charging foe steps onto the blade.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Stand Waldo at the front with his axe set; his 10-ft. reach and free attack punish the first foe that charges the wagons. Keep him shoulder-to-shoulder with Ringo's shield.
Use him to extend the warband's threat zone. He readies every round so chargers eat a free hit before they reach softer Bobbits behind him.
In a full Bobbit line he is the reach-anchor, not a solo. Position so his free attacks soften foes for Kopiko, Presto, and Fronto to finish.
Put Waldo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Waldo?
Waldo is CR 2 at his native Tier 1 (AC 14, 44 HP). Scale to AC 16/115 HP for Tier 2 or AC 18/195 HP for Tier 3.
How does Waldo fight alongside the rest of the Bobbits?
His 10-ft. reach and Set for the Charge let him guard the warband's front, softening chargers before the striker Bobbits finish them.
Should Waldo ever fight solo?
No. His value is reach and zone control inside a Bobbit line; alone he is just a slow, sturdy skirmisher.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Waldo at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment