The Witness
custodian of the open eye — it has seen you already.
The Witness — The Encounter
custodian of the open eye — it has seen you already. · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is The Witness
The Witness is Prince Seere's flying spotter. Hovering above the fight, it feeds the Prince perfect information and freezes the party in place with Dirge of the Found so the heralds can collect the held. Its hundred eyes strip invisibility from the whole battlefield.
Run The Witness in Sixty Seconds
- Flying spotter hover it 30–50 ft. and it feeds Seere everything.
- Dirge of the Found AoE restrain freezes the party's first turn.
- Strips invisibility enemies within 60 ft. can't hide from the court.
- Feeds the heralds restrained targets are easy pounce prey.
- Truesight 60 plus PP 20 — it is never surprised.
The Witness
Large fiend (custodian of Seere), neutral
CR 7 · 2,900 XP · GUIDELINEA Hundred Eyes. The Witness can't be surprised, and enemies within 60 feet gain no benefit from being invisible against the Witness's allies.
Witness for the Prince. While Prince Seere can see the Witness, Seere can't be surprised and knows everything the Witness sees.
Actions
Multiattack. The Witness makes two Rending Talons attacks.
Rending Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Dirge of the Found (Recharge 5–6). Each enemy within 30 feet that can hear the Witness must succeed on a DC 15 Wisdom saving throw or be restrained until the end of the Witness's next turn.
Wings of a cathedral, and hung among them: eyes. Dozens. Unblinking. What the Witness sees, the Prince knows — instantly, and forever.
The Witness, Bound
Companion · acts on your initiative
Bound · GUIDELINEA Hundred Eyes (signature). The Witness can't be surprised, and enemies within 60 feet gain no benefit from being invisible against the Witness's allies.
Actions
Rending Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Reactions
Interpose (Reaction). When its owner is hit by an attack the companion can see, it interposes; if it is the nearer target, the attacker strikes it instead.
The same Large fiend, bound as a lesser ally and set to guard whoever summoned it.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
A scaled-down The Witness for a low-level party — keep its role identical, just softer numbers. It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held.
It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held.
The Witness at full court strength. It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held. Field it alongside the rest of the Court of Seere to raise the stakes.
Put The Witness on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is The Witness?
At its native tier The Witness is CR 7. Scale the AC, HP, to-hit, and save DC to the tier line that matches your party's level.
How does The Witness fight in the Court of Seere?
It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held.
Can you sneak up on the Witness?
No. It has truesight, passive Perception 20, can't be surprised, and strips invisibility within 60 feet — and while it sees Prince Seere, he can't be surprised either. Kill it to blind the court.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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