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The Witness — The Court of Seere token & 5e stat block by Clay Cyanide

The Witness

The Court of Seere

custodian of the open eye — it has seen you already.

CR7
AC16
HP152
TypeLarge fiend (custodian of Seere)

The Witness — The Encounter

custodian of the open eye — it has seen you already. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is The Witness

The Witness is Prince Seere's flying spotter. Hovering above the fight, it feeds the Prince perfect information and freezes the party in place with Dirge of the Found so the heralds can collect the held. Its hundred eyes strip invisibility from the whole battlefield.

Run The Witness in Sixty Seconds

The Witness

Large fiend (custodian of Seere), neutral

CR 7 · 2,900 XP · GUIDELINE
AC 16 (natural) HP 152 (16d10+64) Speed 20 ft., fly 60 ft. (hover)
STR18+4
DEX16+3
CON18+4
INT14+2
WIS18+4
CHA16+3
SavesWis +7, Cha +6
SkillsPerception +10
Resistcold; bludgeoning, piercing, and slashing from nonmagical attacks
Immcharmed, frightened, blinded
Sensestruesight 60 ft., darkvision 120 ft., passive Perception 20
LanguagesInfernal, telepathy 120 ft.

A Hundred Eyes. The Witness can't be surprised, and enemies within 60 feet gain no benefit from being invisible against the Witness's allies.

Witness for the Prince. While Prince Seere can see the Witness, Seere can't be surprised and knows everything the Witness sees.

Actions

Multiattack. The Witness makes two Rending Talons attacks.

Rending Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Dirge of the Found (Recharge 5–6). Each enemy within 30 feet that can hear the Witness must succeed on a DC 15 Wisdom saving throw or be restrained until the end of the Witness's next turn.

Wings of a cathedral, and hung among them: eyes. Dozens. Unblinking. What the Witness sees, the Prince knows — instantly, and forever.

The Witness, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 16 HP 91 (scaled ×0.6) Speed 20 ft., fly 60 ft. (hover)
STR18+4
DEX16+3
CON18+4
INT14+2
WIS18+4
CHA16+3

A Hundred Eyes (signature). The Witness can't be surprised, and enemies within 60 feet gain no benefit from being invisible against the Witness's allies.

Actions

Rending Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Reactions

Interpose (Reaction). When its owner is hit by an attack the companion can see, it interposes; if it is the nearer target, the attacker strikes it instead.

The same Large fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC12HP51 (8d8+15) To-hit+3Save DC14

A scaled-down The Witness for a low-level party — keep its role identical, just softer numbers. It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held.

Tier 2Levels 5-10 · GUIDELINE
AC14HP91 (15d8+24) To-hit+5Save DC15

It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held.

Tier 3Levels 11-15 · NATIVE
AC16HP152 (25d8+40) To-hit+7Save DC16

The Witness at full court strength. It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held. Field it alongside the rest of the Court of Seere to raise the stakes.

Put The Witness on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is The Witness?

At its native tier The Witness is CR 7. Scale the AC, HP, to-hit, and save DC to the tier line that matches your party's level.

How does The Witness fight in the Court of Seere?

It is the court's flying spotter and controller — it hovers, denies the party invisibility, and Dirge of the Found restrains a clump so the heralds collect the held.

Can you sneak up on the Witness?

No. It has truesight, passive Perception 20, can't be surprised, and strips invisibility within 60 feet — and while it sees Prince Seere, he can't be surprised either. Kill it to blind the court.

Tell Us How It Ran

Played The Witness at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.