Home Encounters Juswa
Juswa — Thorjacks token & 5e stat block by Clay Cyanide

Juswa

Thorjacks

horn-helmed storm-rider who leads the Thorjacks' charge

CR6
AC17
HP123
TypeMedium humanoid (human)

Juswa — The Encounter

horn-helmed storm-rider who leads the Thorjacks' charge · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Juswa

The Thorjacks ride out of the high fjord-passes where the old storm-songs still echo, and Juswa rides at their head. Marked by the antlered helm of a war-priest of the thunder, he is less a tyrant than a herald: where his banner lifts, the warband forms its wedge and the line holds. The grimoires of the lowland chroniclers name him the Storm-Rider, the one who sounds the charge so the hammer-bearers and shield-men know the moment to close. He does not fight alone if he can help it, for a rider without his warband is only a man on a horse, and the Thorjacks know it. Slay the horse and you slow the wedge; slay Juswa and you silence the song.

Run Juswa in Sixty Seconds

Juswa

Medium humanoid (human), lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 17 (plate and shield, mounted) HP 123 (13d8+65) Speed 30 ft. (mount 60 ft.)
STR18+4
DEX14+2
CON16+3
INT11+0
WIS13+1
CHA15+2
SavesStr +7, Con +6
SkillsAnimal Handling +4, Athletics +7
Resistthunder
Sensespassive Perception 11
LanguagesCommon, Giant

Mounted Charge. If Juswa moves at least 20 ft. straight toward a target while mounted and then hits it with a melee attack on the same turn, the target takes an extra 9 (2d8) thunder damage and must succeed on a DC 15 Strength save or be knocked prone.

Storm-Warden's Banner. Allied Thorjacks within 30 ft. of Juswa have advantage on saving throws against being frightened.

Actions

Multiattack. Juswa makes two longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used in two hands.

Hooves (mount). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Bonus Actions & Reactions

Rally (Reaction). When an ally Juswa can see within 30 ft. drops to 0 hit points, that ally may make a death save with advantage.

A horn-helmed warrior rears his pale steed atop shattered stone, sword sheathed and free hand raised to signal the charge.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP52 (8d8+16) To-hit+4Save DC13

Juswa opens with a mounted charge to knock a front-liner prone, then wheels to keep his shield-men between him and the archers. Run him as the warband's signal: he stays near other Thorjacks so his banner steadies them, never charging off alone.

Tier 2Levels 5-10 · NATIVE
AC17HP123 (13d8+65) To-hit+7Save DC15

Open with Mounted Charge into the squishiest target to set up prone, then trample with hooves and Multiattack. Use Rally to keep hammer-bearers like Pachorva and Kemeroo on their feet. Keep him inside 30 ft. of the warband so the wedge holds; if isolated, fall back to allies.

Tier 3Levels 11-15 · GUIDELINE
AC19HP210 (20d10+100) To-hit+9Save DC17

Lead the full wedge: charge to break the line, then orbit the warband signalling targets. Run him as a flight-leader, never a lone hero. Spend Rally on whichever Thorjack just dropped and trample anything that breaks past the shield-wall.

Put Juswa on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Juswa?

Juswa is CR 6 (2,300 XP) at his native Tier 2, a mounted elite leader rather than a solo boss. Scale him to AC 14 / +4 for Tier 1 parties or AC 19 / +9 for Tier 3.

How does Juswa fight alongside the rest of the Thorjacks?

He is the warband's signal and spearhead: he charges to break a line and knock targets prone, then keeps his banner within 30 ft. so the hammer- and shield-bearers fight without fear. Run him beside the warband, never charging off to duel alone.

Is Juswa meant to fight on foot?

He can, but the sculpt is mounted and his Mounted Charge needs the steed to shine. On foot, drop his speed to 30 ft. and his charge bonus only triggers with a 20-ft. straight run-up.

Tell Us How It Ran

Played Juswa at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.