Katuray
axe-and-shield bulwark braced at the Thorjacks' fore
Katuray — The Encounter
axe-and-shield bulwark braced at the Thorjacks' fore · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Katuray
The Thorjacks call the spot where the wedge meets the foe the breaking-point, and Katuray is the man who stands on it. The lowland chroniclers describe him as the bulwark, planted at the very front with his kite shield braced and his storm-axe held crosswise, daring the enemy to push through. Where Wangbu shields his neighbors with a charm, Katuray simply refuses to give ground, and the veterans gather behind him because his shadow is the safest place on the field. The thunder in his axe is an afterthought; his real weapon is stubbornness. He fights as the front face of the line and nothing more. Alone he is a stubborn rock easily walked around; in the wedge he is the rock the whole storm breaks against.
Run Katuray in Sixty Seconds
- Stand and brace then have Katuray hold position for the +2 Braced Guard AC and Strength saves.
- Shove the charger then Shield Shove anyone trying to break past into the soft back rank.
- Cluster for cover then keep allies within 5 ft. so Bulwark blunts the extra damage of crits.
- Hold the point then never advance him alone; he is the front face, not a pursuer.
Katuray
Medium humanoid (human), lawful neutral
CR 5 · 1,800 XP · GUIDELINEBraced Guard. If Katuray does not move on his turn, he gains a +2 bonus to AC and to Strength saving throws until the start of his next turn.
Bulwark. While Katuray is conscious, allied Thorjacks within 5 ft. of him have resistance to the extra damage of critical hits (taking only the normal roll).
Actions
Multiattack. Katuray makes two battleaxe attacks.
Storm-Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) slashing damage plus 3 (1d6) thunder damage, or 10 (1d10+4) plus thunder if used in two hands.
Shield Shove. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage, and the target is pushed 5 ft. and cannot move closer to Katuray until the start of its next turn.
A heavily plated warrior braces low behind a battered kite shield, storm-axe held crosswise, refusing to be moved.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Plant Katuray at the fore and have him stand still for the Braced Guard bonus. Use Shield Shove to keep chargers from reaching the soft allies behind him, and keep his kin within 5 ft. so Bulwark blunts crits. He holds the breaking-point, never advancing alone.
Open by setting Braced Guard at the front of the wedge, then Shield Shove anyone trying to push into the line. Keep the hammer-bearers and reavers within 5 ft. so Bulwark softens incoming crits. He is the front face of the formation, holding while others strike.
Run him as the immovable fore of the shield-wall: braced and still, shoving back chargers and shielding the warband from critical hits. He fights as the line's front rank, never solo. His worth is the cluster of Thorjacks sheltering in his shadow, so keep them tight.
Put Katuray on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Katuray?
Katuray is CR 5 (1,800 XP) at his native Tier 2, a defensive bulwark rather than a solo boss. Use AC 16 / +4 for Tier 1 or AC 20 / +9 for Tier 3.
How does Katuray fight alongside the rest of the Thorjacks?
He is the front face of the wedge: braced and immovable, he shoves back chargers and shields the warband from critical hits with Bulwark. The hammer-bearers and reavers shelter in his shadow and strike past him while he holds the breaking-point.
Should the party try to bypass Katuray?
That is the right read. Alone he is a stubborn rock easily walked around. His threat is positional, so isolating or rounding him removes the protection he gives the rest of the Thorjacks.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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