Bctol Tukmol
skull-totem bearer of the green horde
Bctol Tukmol — The Encounter
skull-totem bearer of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Bctol Tukmol
Every Ugok warband marches behind a totem, and Bctol Tukmol carries this one. The skulls lashed to his standard are the warlords and champions the horde has devoured, and the orcs believe their stolen fury bleeds into any who fight beneath it. He is no mere flag-waver; he keeps the line steady, screams the fallen back into courage, and cracks skulls with the totem-haft when one of his own thinks of fleeing. The warband orients on him the way a body orients on a spine. Cut him down and the green horde loses its nerve before it loses its numbers, which is exactly why heroes try.
Run Bctol Tukmol in Sixty Seconds
- He is the warband's spine then orcs near the totem ignore fear and hit harder on their first swing.
- He revives momentum then when an orc drops, his reaction hands 2d8 temp HP to another.
- Kill priority is the totem-bearer then drop Bctol and the green horde's nerve breaks.
- When bloodied then he falls back behind his brutes and keeps the totem high above the fray.
Bctol Tukmol
Medium humanoid (orc), chaotic evil
CR 6 · 2,300 XP · GUIDELINETotem of the Dead. Allied Ugok Warlords within 30 ft. of the raised skull-totem have advantage on saving throws against being frightened and on the first attack roll they make each round.
Bannered Rally. When an ally within 30 ft. that can see the totem drops to 0 hit points, Bctol Tukmol can use his reaction to grant a different ally within 30 ft. 9 (2d8) temporary hit points.
Actions
Multiattack. Bctol Tukmol makes two attacks, only one of which can be with the totem-haft.
Cleaver-Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+3) slashing damage.
Totem Haft. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.
An orc standard-bearer hoisting a skull-strung totem, cleaver-axe ready, eyes scanning the line for waverers.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Keep him near the back of the warband with the totem raised so nearby orcs ride the buff. Use Bannered Rally to keep a brute standing when the party drops one.
Plant the totem behind the front line, granting fear immunity and a first-hit bonus to every orc around him. He is a support anchor; protect him and let the warband fight harder, never send him out alone.
Run him as the warband's spine: stay central, reaction-rally fallen allies into fresh fighters, and let the totem buff blanket the whole pack. Killing him is the party's fastest way to break the horde.
Put Bctol Tukmol on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Bctol Tukmol?
His native rank is Tier 2, CR 6 (2,300 XP). The tier table offers CR 2 and an up-scaled CR 9 build for different parties.
How does Bctol Tukmol fight alongside the rest of the Ugok Warlords?
He is the morale anchor. His totem makes nearby orcs fearless and sharper, and Bannered Rally keeps the warband on its feet. He fights at the rear, buffing, not dueling, so the party should rush him to collapse the horde's coordination.
Does the totem buff affect the heroes?
No, only allied Ugok Warlords benefit. The buff is the reason a sprawling warband fights as a single disciplined unit instead of a loose mob.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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