Igop Modtah
war-horn signaler of the green horde
Igop Modtah — The Encounter
war-horn signaler of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Igop Modtah
Igop Modtah carries the horn that tells the Ugok Warlords where to surge. Its low bellow cuts through the din of battle, and the green horde has learned to move on its blasts the way wolves move on a howl. He is no great fighter, but his signals turn a sprawling mob into a tide that lunges all at once. When he sounds the dread note, even hardened foes feel the horde's hunger in their guts and falter. The warband guards him jealously, because an orc charge without Igop's horn is just noise, and noise has never broken a shield wall.
Run Igop Modtah in Sixty Seconds
- He sets the timing then the horn lets every nearby orc reaction-move toward an enemy.
- Dread Blast scatters then on a 5-6 recharge, DC 14 Wis or the party is frightened of him.
- Kill priority is the horn then silence Igop and the warband's coordinated rushes fall apart.
- When bloodied then he retreats behind his brutes and keeps blasting from cover.
Igop Modtah
Medium humanoid (orc), chaotic evil
CR 6 · 2,300 XP · GUIDELINEWar-Horn. As a bonus action, Igop Modtah sounds the great horn. Each allied Ugok Warlord within 60 ft. that can hear it can immediately use its reaction to move up to half its speed toward an enemy.
Dread Blast (Recharge 5-6). Igop Modtah blasts the horn. Each enemy within 30 ft. must succeed on a DC 14 Wisdom save or be frightened of him until the end of its next turn.
Actions
Multiattack. Igop Modtah makes two cleaver attacks.
Cleaver. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+3) slashing damage.
A hunched orc clutching a curled war-horn nearly as big as he is, feathered headdress bristling.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Keep him behind the front and blow the horn to pull the warband into reach all at once. Save Dread Blast to scatter the party right before the charge lands.
Stay central and out of melee. Use War-Horn each turn to give the whole warband free repositioning, and Dread Blast to frighten the front rank before the orcs hit it. He is a force multiplier, never a duelist.
Run him as the warband's conductor: horn the pack into coordinated lunges, blast the party with fear on recharge, and let the brutes capitalize. Drop him and the horde loses its timing.
Put Igop Modtah on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Igop Modtah?
His native rank is Tier 2, CR 6 (2,300 XP). The tier table gives CR 2 and an up-scaled CR 9 build.
How does Igop Modtah fight alongside the rest of the Ugok Warlords?
He is the conductor. His war-horn lets the whole warband reposition for free, turning a loose mob into a synchronized charge, while Dread Blast softens the party with fear right before the orcs hit. He stays back and buffs, so target him to break the horde's timing.
Does War-Horn force allies to move?
No, it offers each orc a free reaction move; they choose to take it. In practice the warband always does, since that synchronized surge is the whole point of him.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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