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Igop Modtah — Ugok Warlords token & 5e stat block by Clay Cyanide

Igop Modtah

Ugok Warlords

war-horn signaler of the green horde

CR6
AC16
HP105
TypeMedium humanoid (orc)

Igop Modtah — The Encounter

war-horn signaler of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Igop Modtah

Igop Modtah carries the horn that tells the Ugok Warlords where to surge. Its low bellow cuts through the din of battle, and the green horde has learned to move on its blasts the way wolves move on a howl. He is no great fighter, but his signals turn a sprawling mob into a tide that lunges all at once. When he sounds the dread note, even hardened foes feel the horde's hunger in their guts and falter. The warband guards him jealously, because an orc charge without Igop's horn is just noise, and noise has never broken a shield wall.

Run Igop Modtah in Sixty Seconds

Igop Modtah

Medium humanoid (orc), chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (war-plate + horned war-horn rig) HP 105 (14d8+42) Speed 30 ft.
STR17+3
DEX12+1
CON16+3
INT10+0
WIS13+1
CHA14+2
SavesCON +6, WIS +4
SkillsAthletics +6, Intimidation +5, Perception +4
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Orc

War-Horn. As a bonus action, Igop Modtah sounds the great horn. Each allied Ugok Warlord within 60 ft. that can hear it can immediately use its reaction to move up to half its speed toward an enemy.

Dread Blast (Recharge 5-6). Igop Modtah blasts the horn. Each enemy within 30 ft. must succeed on a DC 14 Wisdom save or be frightened of him until the end of its next turn.

Actions

Multiattack. Igop Modtah makes two cleaver attacks.

Cleaver. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+3) slashing damage.

A hunched orc clutching a curled war-horn nearly as big as he is, feathered headdress bristling.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP42 (6d8+15) To-hit+4Save DC12

Keep him behind the front and blow the horn to pull the warband into reach all at once. Save Dread Blast to scatter the party right before the charge lands.

Tier 2Levels 5-10 · NATIVE
AC16HP105 (14d8+42) To-hit+6Save DC14

Stay central and out of melee. Use War-Horn each turn to give the whole warband free repositioning, and Dread Blast to frighten the front rank before the orcs hit it. He is a force multiplier, never a duelist.

Tier 3Levels 11-15 · GUIDELINE
AC18HP175 (23d8+69) To-hit+8Save DC16

Run him as the warband's conductor: horn the pack into coordinated lunges, blast the party with fear on recharge, and let the brutes capitalize. Drop him and the horde loses its timing.

Put Igop Modtah on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Igop Modtah?

His native rank is Tier 2, CR 6 (2,300 XP). The tier table gives CR 2 and an up-scaled CR 9 build.

How does Igop Modtah fight alongside the rest of the Ugok Warlords?

He is the conductor. His war-horn lets the whole warband reposition for free, turning a loose mob into a synchronized charge, while Dread Blast softens the party with fear right before the orcs hit. He stays back and buffs, so target him to break the horde's timing.

Does War-Horn force allies to move?

No, it offers each orc a free reaction move; they choose to take it. In practice the warband always does, since that synchronized surge is the whole point of him.

Tell Us How It Ran

Played Igop Modtah at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.