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Lakeeh Dudo — Ugok Warlords token & 5e stat block by Clay Cyanide

Lakeeh Dudo

Ugok Warlords

twin-axe reaver of the green horde

CR6
AC16
HP112
TypeMedium humanoid (orc)

Lakeeh Dudo — The Encounter

twin-axe reaver of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Lakeeh Dudo

Lakeeh Dudo fights with two axes because one is never enough to satisfy him. Among the Ugok Warlords he is the reaver who chases the kill, splitting from the press to run down anything that tries to flee or fall back. His paired axes carve wounds that keep bleeding long after he has moved on to the next throat, and he treats every battle as a foot race toward the most blood. The warband uses him to harry routed enemies and finish the wounded the heavier orcs leave behind. He is happiest when the line breaks and the chase begins, axes wet, grin wide.

Run Lakeeh Dudo in Sixty Seconds

Lakeeh Dudo

Medium humanoid (orc), chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (ornate pauldron plate) HP 112 (15d8+45) Speed 30 ft.
STR18+4
DEX15+2
CON16+3
INT9-1
WIS11+0
CHA12+1
SavesSTR +7, CON +6
SkillsAthletics +7, Intimidation +4
Sensesdarkvision 60 ft., passive Perception 10
LanguagesOrc

Whirling Axes. When Lakeeh Dudo hits the same target with both hand-axes in one turn, the target must succeed on a DC 14 Constitution save or suffer a bleeding wound, taking 5 (2d4) slashing damage at the start of each of its turns. A creature can use an action to staunch the wound with a DC 12 Wisdom (Medicine) check.

Aggressive. As a bonus action, Lakeeh Dudo moves up to his speed toward a hostile creature he can see.

Actions

Multiattack. Lakeeh Dudo makes two hand-axe attacks.

Hand-Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+4) slashing damage. Range 20/60 ft. when thrown.

An armored orc with a heavy hand-axe in each fist, already turning to bury both in the same body.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (6d8+18) To-hit+4Save DC12

Send him after fleeing or low-HP targets. Both axes into one body opens a bleed the party has to spend an action to stop. Keep him moving with the warband, not lone-wolfing.

Tier 2Levels 5-10 · NATIVE
AC16HP112 (15d8+45) To-hit+7Save DC14

Hunt the party's wounded and stragglers. Land both axes for the bleed, then peel to the next isolated target. He is a flanker and finisher; run him beside the pack, never solo.

Tier 3Levels 11-15 · GUIDELINE
AC17HP190 (20d10+80) To-hit+9Save DC16

Run him as the warband's runner-down: chase casters and healers, stack bleeds, and split the party's attention. He fights as the pack's outrider, never alone.

Put Lakeeh Dudo on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Lakeeh Dudo?

His native rank is Tier 2, CR 6 (2,300 XP). The tier table provides CR 2 and an up-scaled CR 9 version.

How does Lakeeh Dudo fight alongside the rest of the Ugok Warlords?

He is the finisher and outrider. While the brutes hold the line, he peels off to run down fleeing or wounded foes and stack bleeds on the party's casters, punishing anyone who tries to disengage. He is rank-and-file, not a boss.

Can both axes hit different targets?

Yes, but the bleed only triggers when both hit the same creature in one turn. Spreading the axes trades the bleed for broader pressure.

Tell Us How It Ran

Played Lakeeh Dudo at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.