Lakeeh Dudo
twin-axe reaver of the green horde
Lakeeh Dudo — The Encounter
twin-axe reaver of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Lakeeh Dudo
Lakeeh Dudo fights with two axes because one is never enough to satisfy him. Among the Ugok Warlords he is the reaver who chases the kill, splitting from the press to run down anything that tries to flee or fall back. His paired axes carve wounds that keep bleeding long after he has moved on to the next throat, and he treats every battle as a foot race toward the most blood. The warband uses him to harry routed enemies and finish the wounded the heavier orcs leave behind. He is happiest when the line breaks and the chase begins, axes wet, grin wide.
Run Lakeeh Dudo in Sixty Seconds
- He hunts the weak then point him at fleeing or wounded targets and let him chase.
- Both axes, one body then hit the same target twice for a DC 14 Con bleed of 2d4 per turn.
- Bleeds cost actions then the party must spend an action and a DC 12 Medicine check to stop it.
- When bloodied then he goes faster, not slower, diving at the nearest squishy target.
Lakeeh Dudo
Medium humanoid (orc), chaotic evil
CR 6 · 2,300 XP · GUIDELINEWhirling Axes. When Lakeeh Dudo hits the same target with both hand-axes in one turn, the target must succeed on a DC 14 Constitution save or suffer a bleeding wound, taking 5 (2d4) slashing damage at the start of each of its turns. A creature can use an action to staunch the wound with a DC 12 Wisdom (Medicine) check.
Aggressive. As a bonus action, Lakeeh Dudo moves up to his speed toward a hostile creature he can see.
Actions
Multiattack. Lakeeh Dudo makes two hand-axe attacks.
Hand-Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+4) slashing damage. Range 20/60 ft. when thrown.
An armored orc with a heavy hand-axe in each fist, already turning to bury both in the same body.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Send him after fleeing or low-HP targets. Both axes into one body opens a bleed the party has to spend an action to stop. Keep him moving with the warband, not lone-wolfing.
Hunt the party's wounded and stragglers. Land both axes for the bleed, then peel to the next isolated target. He is a flanker and finisher; run him beside the pack, never solo.
Run him as the warband's runner-down: chase casters and healers, stack bleeds, and split the party's attention. He fights as the pack's outrider, never alone.
Put Lakeeh Dudo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Lakeeh Dudo?
His native rank is Tier 2, CR 6 (2,300 XP). The tier table provides CR 2 and an up-scaled CR 9 version.
How does Lakeeh Dudo fight alongside the rest of the Ugok Warlords?
He is the finisher and outrider. While the brutes hold the line, he peels off to run down fleeing or wounded foes and stack bleeds on the party's casters, punishing anyone who tries to disengage. He is rank-and-file, not a boss.
Can both axes hit different targets?
Yes, but the bleed only triggers when both hit the same creature in one turn. Spreading the axes trades the bleed for broader pressure.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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