Mahm Bethlog
feral twin-blade savage of the green horde
Mahm Bethlog — The Encounter
feral twin-blade savage of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Mahm Bethlog
Mahm Bethlog barely fights like an orc and more like a beast that learned to hold knives. Among the Ugok Warlords he is the frenzy, the one loosed to tear into anything already bleeding. His two cleaver-blades blur in a constant whirl, and the scent of a wounded foe drives him into a sprinting, slashing fury the rest of the warband simply follows. He has no patience for shields or formation; he wants the soft kill, the straggler, the bloodied hero who thought a few steps back would buy them safety. The green horde points him at the weak and lets him feed.
Run Mahm Bethlog in Sixty Seconds
- He smells blood then advantage on every melee attack against a target below max HP.
- Three swings, fast feet then three cleaver attacks at 40 ft. speed plus a free Aggressive move.
- He hunts the hurt then aim him at bloodied PCs and isolated casters, never the tank.
- When bloodied then he only gets more frantic, sprinting toward the nearest wounded throat.
Mahm Bethlog
Medium humanoid (orc), chaotic evil
CR 6 · 2,300 XP · GUIDELINEBlood Frenzy. Mahm Bethlog has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Aggressive. As a bonus action, Mahm Bethlog moves up to his speed toward a hostile creature he can see.
Actions
Multiattack. Mahm Bethlog makes three cleaver-blade attacks.
Cleaver-Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) slashing damage.
A snarling, hunched orc whirling two jagged cleaver-blades, all teeth and reach and motion.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Loose him at the most wounded target so Blood Frenzy gives advantage. Use Aggressive to close fast and let the rest of the warband mop up behind his whirlwind.
Three blade attacks a round, all with advantage against anyone already hurt. Point him at bloodied PCs and isolated casters; he is a frenzied skirmisher meant to swarm with the pack, never solo.
Run him as the warband's killer instinct: sprint at the weakest, frenzy on the bloodied, and keep three swings landing. He fights as the pack's blade, finishing what the brutes start.
Put Mahm Bethlog on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Mahm Bethlog?
His native rank is Tier 2, CR 6 (2,300 XP). The tier table down-scales to CR 2 and up-scales to roughly CR 9.
How does Mahm Bethlog fight alongside the rest of the Ugok Warlords?
He is the finisher driven by frenzy. While the brutes and shields engage the front, he sprints to bloodied or isolated targets where Blood Frenzy gives him advantage, swarming with the pack to close out kills. He is rank-and-file, not a boss.
Why are his individual blade hits so small?
He trades per-hit damage for three attacks and frequent advantage. Against an already-wounded target his output spikes hard, which is exactly when the warband unleashes him.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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