Mamasan Chupah
studded-shield wall-warden of the green horde
Mamasan Chupah — The Encounter
studded-shield wall-warden of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Mamasan Chupah
Mamasan Chupah is the shield the Ugok Warlords hide behind. Her studded slab of a shield is famous across the warband for the heroes who have broken their weapons on it, and she plants herself wherever the line is thinnest. She does not chase glory; she denies it, throwing her shield between an attacker and her clansmen and slamming the bold flat on their backs. The green horde fights bolder knowing she warden their flank, and the heavy hitters swing freely because she absorbs the blows meant for them. To break the warband you must first get past her shield, and few ever do.
Run Mamasan Chupah in Sixty Seconds
- She guards the orc beside her then react to impose disadvantage on attacks against an adjacent ally.
- Her slam trips then shield-slam pushes and drops a foe prone, DC 14 Strength to resist.
- She won't be moved then advantage against prone and forced movement keeps her planted.
- When bloodied then she plants over a fallen orc and keeps reacting to protect the line.
Mamasan Chupah
Medium humanoid (orc), chaotic evil
CR 6 · 2,300 XP · GUIDELINEShield Warden. When a creature Mamasan Chupah can see attacks a target within 5 ft. of her, she can use her reaction to impose disadvantage on that attack roll.
Braced. Mamasan Chupah has advantage on saving throws and ability checks made to avoid being knocked prone or moved against her will.
Actions
Multiattack. Mamasan Chupah makes one axe attack and one shield slam.
War Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+4) slashing damage.
Shield Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage, and a Medium or smaller target must succeed on a DC 14 Strength save or be pushed 5 ft. and knocked prone.
A planted orc behind a great studded shield, war-axe held low, daring anyone to test the line.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Plant her beside a key attacker and use Shield Warden to spoil the party's big hits. Shield-slam anyone who closes, knocking them prone for the warband to swarm.
Stand next to a damage-dealer like Bulbul Sasabun and react to blunt the attacks aimed at him. Slam closers prone and refuse to be moved. She is a guardian, not a chaser; keep her anchored to the warband.
Run her as the warband's bodyguard: shield the totem-bearer or a champion, react every round to spoil the party's best swing, and knock flankers prone. She fights as the wall, never alone.
Put Mamasan Chupah on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Mamasan Chupah?
Her native rank is Tier 2, CR 6 (2,300 XP). The tier table provides CR 2 and an up-scaled CR 9 build.
How does Mamasan Chupah fight alongside the rest of the Ugok Warlords?
She is the bodyguard of the line. Shield Warden lets her soak the party's best attacks aimed at a key orc, and her slam keeps melee attackers prone, freeing the warband's hammers and totem-bearer to do their work. She is rank-and-file, not a boss.
Can she protect any ally?
Shield Warden only covers a target within 5 ft. of her, so she positions beside a high-value orc, the champion, the totem-bearer, or a heavy hitter, rather than ranging freely.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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