Sharoon Kbetah
maul-and-quiver veteran of the green horde
Sharoon Kbetah — The Encounter
maul-and-quiver veteran of the green horde · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Sharoon Kbetah
Sharoon Kbetah is the old killer of the Ugok Warlords, the one who has fought in enough lines to know when to throw and when to charge. He keeps a quiver of crude javelins to soften a target before he reaches it with his maul, a patience uncommon among orcs. In the warband he is the reliable hammer the younger brutes try to imitate, the one who never breaks formation and never wastes a swing. He fights where the press is thickest, picking off the wounded and the isolated. The green horde trusts him to be exactly where the line needs him, and so far he always has been.
Run Sharoon Kbetah in Sixty Seconds
- He throws, then charges then a javelin softens the target before the maul lands.
- Spread the pain then his Heavy Hitter bonus only hits a target he hasn't damaged this turn.
- He plays the long fight then a veteran who picks off the wounded and the isolated.
- When bloodied then he falls back to the warband line and keeps lobbing javelins.
Sharoon Kbetah
Medium humanoid (orc), chaotic evil
CR 6 · 2,300 XP · GUIDELINEHeavy Hitter. Once per turn, when Sharoon Kbetah hits a creature he hasn't damaged this turn, the attack deals an extra 7 (2d6) damage.
Aggressive. As a bonus action, Sharoon Kbetah moves up to his speed toward a hostile creature he can see.
Actions
Multiattack. Sharoon Kbetah makes two maul attacks, or one maul attack and one javelin throw.
War Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+4) bludgeoning damage.
Javelin. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6+4) piercing damage.
A scarred orc veteran with a quiver of javelins at his back and a battered maul in both fists.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with a javelin to chip the target, then close and maul. Keep him shoulder to shoulder with the warband and let his big first hit set the tempo.
Soften an isolated or wounded foe with a javelin, then charge in and land the Heavy Hitter bonus on a fresh target. He is a steady frontliner; fight him as part of the pack, never solo.
Run him as the warband's dependable hammer: javelin the stragglers, maul the front line, and always swing into someone he hasn't hit yet for max damage. He holds formation with the horde.
Put Sharoon Kbetah on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Sharoon Kbetah?
His native rank is Tier 2, CR 6 (2,300 XP). The tier table down-scales him to CR 2 and up-scales to roughly CR 9.
How does Sharoon Kbetah fight alongside the rest of the Ugok Warlords?
He is the steady veteran of the line. His javelins reach out to soften isolated targets and his Heavy Hitter swing rewards spreading attacks across fresh foes, complementing the reckless openers and the wall-holders. He is rank-and-file, not a boss.
How does Heavy Hitter work with Multiattack?
It triggers once per turn on the first hit against a creature he hasn't damaged that turn, so hitting two different targets, or following a javelin with a maul, maximizes it.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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