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Arinoriel — Visarian Nobles token & 5e stat block by Clay Cyanide

Arinoriel

Visarian Nobles

twin-sword sky-striker of the Visarian flight

CR6
AC16
HP112
TypeMedium humanoid (elf)

Arinoriel — The Encounter

twin-sword sky-striker of the Visarian flight · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Arinoriel

Arinoriel flies the Visarian flight beside Gilthorin and Thranduilion, the three of them a wheeling threat that grounded foes can never quite answer. He favors the twin-sword stoop, folding his wings and dropping so both blades land at once before the wings flare and carry him clear. Among the decadent court he is the youngest of the great duelists and the most eager to prove it, taking risks the elder nobles only pretend to. In a battle he is everywhere and nowhere, a pair of falling blades that strikes the back line and is gone. He kills as one bird of a flock; alone, he is only half as deadly, and he knows it.

Run Arinoriel in Sixty Seconds

Arinoriel

Medium humanoid (elf), lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (half plate) HP 112 (15d8+45) Speed 30 ft., fly 60 ft.
STR16+3
DEX18+4
CON16+3
INT12+1
WIS13+1
CHA16+3
SavesDex +7, Cha +6
SkillsAcrobatics +7, Intimidation +6
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Elvish

Diving Crosscut (signature). If Arinoriel flies at least 20 feet straight toward a target and then hits it with both swords on the same turn, the target takes an extra 10 (3d6) slashing damage.

Twin Fighting. Arinoriel can make his off-hand sword attack as part of his Multiattack rather than as a bonus action, letting him strike three times each turn.

Actions

Multiattack. Arinoriel makes three sword attacks.

Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.

Bonus Actions & Reactions

Wing Surge (Bonus Action). Arinoriel flies up to half his speed without provoking opportunity attacks.

He hangs in the air with a sword in each hand and falls upon his chosen foe in a single crossing slash.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8+14) To-hit+4Save DC12

Stoop on a soft target, three quick cuts, Wing Surge clear. Stay in the flight so the party is dived from several directions at once.

Tier 2Levels 5-10 · NATIVE
AC16HP112 (15d8+45) To-hit+7Save DC14

Dive 20 ft straight in and land both blades for Diving Crosscut's 3d6, then Wing Surge out and loop for another stoop. Always fly with at least one other noble.

Tier 3Levels 11-15 · GUIDELINE
AC18HP185 (23d8+92) To-hit+9Save DC16

Run him with the full aerial wing: he and the other flyers rotate dives so a noble is always falling on the party's casters. He is a skirmisher, never a solo boss.

Put Arinoriel on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Arinoriel?

He is built as CR 6 at his native Tier 2 (AC 16, 112 HP, three attacks). Scale to Tier 1 or Tier 3 with the tier table.

How does Arinoriel fight alongside the rest of the Visarian Nobles?

He flies the noble flight with Gilthorin and Thranduilion, diving the back line with twin swords while the grounded nobles hold the front, then peeling away to stoop again.

Is Arinoriel a boss?

No. He is an aerial elite striker (solo_capable=false), best fielded as one of the winged warband, not alone.

Tell Us How It Ran

Played Arinoriel at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.