Arinoriel
twin-sword sky-striker of the Visarian flight
Arinoriel — The Encounter
twin-sword sky-striker of the Visarian flight · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Arinoriel
Arinoriel flies the Visarian flight beside Gilthorin and Thranduilion, the three of them a wheeling threat that grounded foes can never quite answer. He favors the twin-sword stoop, folding his wings and dropping so both blades land at once before the wings flare and carry him clear. Among the decadent court he is the youngest of the great duelists and the most eager to prove it, taking risks the elder nobles only pretend to. In a battle he is everywhere and nowhere, a pair of falling blades that strikes the back line and is gone. He kills as one bird of a flock; alone, he is only half as deadly, and he knows it.
Run Arinoriel in Sixty Seconds
- Kill priority then dive the most exposed caster or archer in the back line.
- Open with a dive then a 20-ft stoop landing both blades adds 3d6.
- When bloodied then Wing Surge out of reach and re-dive next turn.
- Fly in the flock then rotate stoops with the other winged nobles so attacks never stop.
Arinoriel
Medium humanoid (elf), lawful evil
CR 6 · 2,300 XP · GUIDELINEDiving Crosscut (signature). If Arinoriel flies at least 20 feet straight toward a target and then hits it with both swords on the same turn, the target takes an extra 10 (3d6) slashing damage.
Twin Fighting. Arinoriel can make his off-hand sword attack as part of his Multiattack rather than as a bonus action, letting him strike three times each turn.
Actions
Multiattack. Arinoriel makes three sword attacks.
Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.
Bonus Actions & Reactions
Wing Surge (Bonus Action). Arinoriel flies up to half his speed without provoking opportunity attacks.
He hangs in the air with a sword in each hand and falls upon his chosen foe in a single crossing slash.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Stoop on a soft target, three quick cuts, Wing Surge clear. Stay in the flight so the party is dived from several directions at once.
Dive 20 ft straight in and land both blades for Diving Crosscut's 3d6, then Wing Surge out and loop for another stoop. Always fly with at least one other noble.
Run him with the full aerial wing: he and the other flyers rotate dives so a noble is always falling on the party's casters. He is a skirmisher, never a solo boss.
Put Arinoriel on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Arinoriel?
He is built as CR 6 at his native Tier 2 (AC 16, 112 HP, three attacks). Scale to Tier 1 or Tier 3 with the tier table.
How does Arinoriel fight alongside the rest of the Visarian Nobles?
He flies the noble flight with Gilthorin and Thranduilion, diving the back line with twin swords while the grounded nobles hold the front, then peeling away to stoop again.
Is Arinoriel a boss?
No. He is an aerial elite striker (solo_capable=false), best fielded as one of the winged warband, not alone.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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