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Gilthorin — Visarian Nobles token & 5e stat block by Clay Cyanide

Gilthorin

Visarian Nobles

winged blade-lord of the Visarian court, sword raised in challenge

CR6
AC16
HP120
TypeMedium humanoid (elf)

Gilthorin — The Encounter

winged blade-lord of the Visarian court, sword raised in challenge · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Gilthorin

Gilthorin keeps the old Visarian duelling rites, when wings still meant rank and a raised blade meant a name worth taking. He flies the vanguard of the noble warband, marking the proudest enemy champion and stooping upon them so the rest of the court may watch the kill. Among the Visarian Nobles he is no warlord but a herald of violence, the first sword sent to open a battle in the grand style. His decadent peers wager rings and titles on how cleanly he strikes; he has never disappointed them, and grows crueller for the applause.

Run Gilthorin in Sixty Seconds

Gilthorin

Medium humanoid (elf), lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (breastplate) HP 120 (16d8+48) Speed 30 ft., fly 60 ft.
STR18+4
DEX16+3
CON16+3
INT12+1
WIS13+1
CHA16+3
SavesStr +7, Cha +6
SkillsAthletics +7, Intimidation +6
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Elvish

Dive Attack. If Gilthorin flies at least 20 feet straight toward a target and then hits it with the greatsword on the same turn, the attack deals an extra 9 (2d8) slashing damage.

Noble Bearing. Gilthorin has advantage on saving throws against being frightened, and allied Visarian Nobles within 10 feet share that advantage.

Actions

Multiattack. Gilthorin makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Bonus Actions & Reactions

Wing Surge (Bonus Action). Gilthorin flies up to half his speed without provoking opportunity attacks.

He drops from the high vaults of the court with his greatsword overhead and a snarl on his pale lips, daring lesser folk to look up.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8+14) To-hit+4Save DC12

Dive in, swing twice, retreat skyward on a bonus action. Stay airborne so melee parties can't pin him. He fights as a vanguard, never alone.

Tier 2Levels 5-10 · NATIVE
AC16HP120 (16d8+48) To-hit+7Save DC14

Open with a 20-ft dive onto the loudest enemy for the bonus 2d8, then Wing Surge away each round to dive again. Keep him paired with the warband's shield-bearers below.

Tier 3Levels 11-15 · GUIDELINE
AC18HP190 (23d8+92) To-hit+9Save DC16

Run him with the full Visarian flight: he and the other winged nobles take turns diving so someone is always falling on the party. Never have him solo; he is a skirmisher, not a boss.

Put Gilthorin on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Gilthorin?

He is built as CR 6 at his native Tier 2 (AC 16, 120 HP). Scale him to Tier 1 (~CR 2) or Tier 3 (~CR 11) using the tier table.

How does Gilthorin fight alongside the rest of the Visarian Nobles?

He is the flight's opening duelist: he dives the proudest enemy while the grounded nobles lock the line, then loops back up for another stoop. Run him with allies, not solo.

Is Gilthorin a boss?

No. He is an aerial elite skirmisher (solo_capable=false). Use him as part of the noble warband, ideally beside the other winged members.

Tell Us How It Ran

Played Gilthorin at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.