Lauremirar
twin-axe warlord of the Visarian court, crowned in bladed wings
Lauremirar — The Encounter
twin-axe warlord of the Visarian court, crowned in bladed wings · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Lauremirar
Where lesser nobles preen, Lauremirar conquers. He is the warlord the Visarian court whispers about and obeys, his bladed-wing pauldrons a mockery of the true wings his ancestors bore. Twin headsman's axes have ended more rival houses than the court will admit, and the warband forms around him the way iron filings turn to a lodestone. He fights at the heart of the line, daring foes to close, and his roar alone has broken charges before a blow was struck. The decadent princes follow him not from love but from terror dressed as loyalty, which suits him perfectly.
Run Lauremirar in Sixty Seconds
- Kill priority then wade to the party's frontline anchor and lock it down.
- Open with Multiattack then if both axes hit, Reaping Blades knocks the target prone.
- When bloodied then spend Commanding Roar to frighten the back line and buy his nobles a round.
- Legendary actions then Cleave on the strongest threat and Surge to chase fleeing prey.
- Protect the court then use Tyrant's Riposte every time a foe strikes an allied noble.
Lauremirar
Medium humanoid (elf), lawful evil
CR 11 · 7,200 XP · GUIDELINEReaping Blades. When Lauremirar hits a creature with both axes in the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone.
Lord of the Court (signature). Allied Visarian Nobles within 30 feet of Lauremirar can't be frightened and add 1d4 to one attack roll or saving throw each turn while he is conscious.
Actions
Multiattack. Lauremirar makes three greataxe attacks.
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (1d12+5) slashing damage.
Bonus Actions & Reactions
Tyrant's Riposte (Reaction). When a creature Lauremirar can see hits an allied noble within 10 feet, Lauremirar makes one greataxe attack against the attacker if it is within reach.
Legendary Actions (3/Round)
Cleave. Lauremirar makes one greataxe attack.
Commanding Roar (Costs 2 Actions). Each enemy within 30 feet that can hear Lauremirar must succeed on a DC 16 Wisdom saving throw or be frightened of him until the end of its next turn.
Surge of Bloodline. Lauremirar moves up to his speed without provoking opportunity attacks and may make one greataxe attack at the end of the move.
He wears a crown of folded steel wings and carries an axe in each fist, the last word in Visarian arrogance made flesh.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Even shrunk down he anchors the warband: park him in the front and let the lighter nobles flank. Reaping Blades trips one target a round.
He leads from the center, swinging twice and tripping with Reaping Blades. Tyrant's Riposte punishes anyone who picks on his nobles. Drop one legendary action option at this tier.
Run him as the warband's boss: Multiattack for three axes, Reaping Blades to floor a key target, then Commanding Roar to scatter the back line. Spend legendary actions to Cleave and reposition so he is always in someone's face.
Put Lauremirar on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Lauremirar?
He is built as CR 11 at his native Tier 3 (AC 19, 200 HP, three axe attacks plus legendary actions). Scale down with the tier table for lower-level parties.
How does Lauremirar fight alongside the rest of the Visarian Nobles?
He is the warband's warlord. Lord of the Court steadies every noble within 30 feet, he tanks the center, and Tyrant's Riposte answers anyone who attacks his followers.
Can Lauremirar work as a solo boss?
Yes. He carries a real action-economy kit (three legendary options plus a punishing reaction), so he holds up as a standalone Tier 3 boss or as the capstone of the noble warband.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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