Thranduilion
twin-sword sky-duelist of the Visarian flight
Thranduilion — The Encounter
twin-sword sky-duelist of the Visarian flight · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Thranduilion
Thranduilion was schooled in the Visarian twin-blade forms before he could walk unaided, and he never lost the habit of treating slaughter as art. He hunts in the flight alongside Gilthorin and Arinoriel, the three of them wheeling above a battle until one spots a target worth the trouble. Where the warlord Lauremirar breaks a line by force, Thranduilion slips through it, parries the first desperate counter, and is gone on his wings before the wound is felt. The court adores him for the elegance; their enemies remember only the speed and the three quick cuts.
Run Thranduilion in Sixty Seconds
- Kill priority then dive the squishiest back-line caster or archer.
- Open with Multiattack then three shortsword hits stack fast on one target.
- When pressed then Parry the deadliest melee attack to shrug it off.
- Disengage for free then Aerial Grace lets him fly out of reach without an opportunity attack.
Thranduilion
Medium humanoid (elf), lawful evil
CR 6 · 2,300 XP · GUIDELINETwin Fighting (signature). Thranduilion can make his off-hand blade attack as part of his Multiattack rather than as a bonus action, letting him strike three times each turn.
Aerial Grace. Thranduilion doesn't provoke opportunity attacks when he flies out of an enemy's reach.
Actions
Multiattack. Thranduilion makes three shortsword attacks.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) piercing damage.
Bonus Actions & Reactions
Parry (Reaction). Thranduilion adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a blade.
He fences in the air with a blade in either hand, treating a battlefield like a duelling ground with infinite footing.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Flit in, three quick cuts, Parry the answer, fly off. Keep him in the flight with the other winged nobles so the party is hit from several angles.
Land three shortsword hits on a soft target, Parry the biggest melee swing, then peel away on his fly speed without provoking. Always pair him with at least one other flyer.
Run him as part of the aerial wing: he focuses casters and archers while the flight rotates dives. He is a skirmisher, never a solo boss.
Put Thranduilion on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Thranduilion?
He is built as CR 6 at his native Tier 2 (AC 16, 110 HP, three attacks). Use the tier table to scale to Tier 1 or Tier 3.
How does Thranduilion fight alongside the rest of the Visarian Nobles?
He flies in the noble flight beside Gilthorin and Arinoriel, slipping past the line to gut casters while the grounded nobles hold the front. Run him with allies.
Is Thranduilion a boss?
No. He is an aerial elite duelist (solo_capable=false), best fielded as one blade of the winged warband.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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