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Ahrgul — War Trolls token & 5e stat block by Clay Cyanide

Ahrgul

War Trolls

skull-decked bruiser of the troll warband

CR11
AC18
HP213
TypeLarge giant (troll)

Ahrgul — The Encounter

skull-decked bruiser of the troll warband · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Ahrgul

Ahrgul is the biggest of the War Trolls, a slab of armored muscle hung with the skulls of everything that ever tried to get past it. It is the warband's bulwark, the troll that stands at the front and simply refuses to be moved, dragging foes into a bone-cracking embrace. The march-grimoires call it the wall that bleeds and heals, for spears snap against it and the wounds close before the splinters fall. Among the horde it shields the others with its own body, soaking blows meant for the lighter killers behind it. Fire and acid are the only things that finally bring the wall down.

Run Ahrgul in Sixty Seconds

Ahrgul

Large giant (troll), chaotic evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (heavy layered plate hung with skull trophies) HP 213 (18d10+114) Speed 30 ft.
STR23+6
DEX9-1
CON23+6
INT7-2
WIS10+0
CHA10+0
SavesSTR +11, CON +11
SkillsAthletics +11, Intimidation +5
Sensesdarkvision 60 ft., passive Perception 10
LanguagesGiant

Regeneration. Ahrgul regains 15 hit points at the start of its turn. If it takes acid or fire damage, this trait doesn't function at the start of its next turn. Ahrgul dies only if it starts its turn with 0 hit points and doesn't regenerate.

Bulwark. Ahrgul's mass and armor make it hard to move. It has advantage on saving throws against being moved, knocked prone, or grappled, and any creature ending its turn within 5 ft. of Ahrgul has disadvantage on attacks against other War Trolls until its next turn.

Crushing Grip. When Ahrgul hits one creature with both fist attacks in a turn, the target is grappled (escape DC 16) and takes 9 (2d8) bludgeoning damage from the squeeze.

Actions

Multiattack. Ahrgul makes two fist attacks.

Massive Fist. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) bludgeoning damage.

Trophy Smash. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6+6) bludgeoning damage, and a creature it is grappling takes this damage automatically without an attack roll.

Bonus Actions & Reactions

Bodyguard (Reaction). When another War Troll within 5 ft. is hit by an attack, Ahrgul can intercept, taking the damage in its stead.

A towering troll, armor crusted with skulls, plants itself like a wall between you and the rest of the horde.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP56 (8d8+20) To-hit+4Save DC12

A wall in front of a small troll mob. Ahrgul plants itself, grabs the nearest PC with Crushing Grip, and squeezes while the rest of the trolls work around its bulk.

Tier 2Levels 5-10 · GUIDELINE
AC16HP133 (14d10+56) To-hit+7Save DC14

It is the warband's bulwark. Keep it forward so Bulwark hampers attacks on the other trolls, and use Bodyguard to soak a key hit. Grapple and Trophy Smash lock down the party's front-liner.

Tier 3Levels 11-15 · NATIVE
AC18HP213 (18d10+114) To-hit+11Save DC16

Run it as the warband's shield, never solo. Front-line it, grapple a target, auto-crush with Trophy Smash, and bodyguard hits aimed at the killers behind it. Acid or fire is the only way to stop the regeneration holding the wall up.

Put Ahrgul on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Ahrgul?

Natively CR 11 (7,200 XP) at Tier 3. Scale to CR 2 or CR 6 using the tier table.

How does Ahrgul fight alongside the rest of the War Trolls?

It is the warband's bulwark. Ahrgul plants itself at the front, hampers attacks on the lighter trolls, and uses Bodyguard to soak blows meant for the horde's killers, all while grappling whoever comes close.

Is Ahrgul a solo boss?

No. It has no legendary actions and is built as a defensive elite. Run it with the War Trolls as their shielding wall.

Tell Us How It Ran

Played Ahrgul at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.