Astagor
overhead-maul smasher of the troll warband
Astagor — The Encounter
overhead-maul smasher of the troll warband · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Astagor
Astagor swings the heaviest weapon in the warband, a two-handed maul he raises over his head before each ruinous blow. He is slow, simple, and absolutely devastating, the hammer the War Trolls bring down on anything that stands its ground. The frontier grimoires record him flattening an armored knight, helm and all, with a single overhead crush, then turning to do it again before the man's squires could flee. He plants his feet and winds up, trading speed for catastrophe. In the warband he is the executioner of whatever the others knock down. Only fire and acid keep what he breaks from rising again.
Run Astagor in Sixty Seconds
- Fire or acid then his regeneration stops and the smasher can be put down.
- Keep moving him off-balance then deny the Wind-Up advantage by forcing him to reposition.
- Don't get knocked prone then Overhead Crush adds 3d8 against anyone on the ground.
- Spread out then Sweeping Crash can't flatten the whole front rank.
- He never fights alone then expect trolls knocking you down for his hammer.
Astagor
Large giant (troll), chaotic evil
CR 11 · 7,200 XP · GUIDELINERegeneration. Astagor regains 15 hit points at the start of its turn. If it takes acid or fire damage, this trait doesn't function at the start of its next turn. Astagor dies only if it starts its turn with 0 hit points and doesn't regenerate.
Overhead Crush. Astagor's two-handed maul comes down with brutal force. On a critical hit, or against a prone target, its maul deals an extra 13 (3d8) bludgeoning damage.
Wind-Up. If Astagor doesn't move on its turn, its first maul attack that turn is made with advantage as it sets its full weight behind the swing.
Actions
Multiattack. Astagor makes two maul attacks.
Two-Handed Maul. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d8+6) bludgeoning damage.
Sweeping Crash. Astagor swings low. Each creature within 10 ft. must succeed on a DC 16 Dexterity saving throw or take 15 (2d8+6) bludgeoning damage and be knocked prone.
A troll heaves an enormous maul high overhead, every muscle coiled to bring it crashing down.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
A heavy hitter in a small troll mob. Astagor plants and winds up for an advantage swing on the front-liner, and Sweeping Crash knocks clustered PCs prone for the warband to pile on.
He is the warband's executioner. Other trolls knock targets prone, then Astagor's Overhead Crush adds bonus damage against the downed. He holds position to keep Wind-Up online.
Run him as the warband's hammer, never solo. He stands his ground for advantage swings, Sweeping Crash flattens clusters, and Overhead Crush punishes the prone. Acid or fire is the only off switch for the regeneration.
Put Astagor on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Astagor?
Natively CR 11 (7,200 XP) at Tier 3. Use the tier table to scale him to CR 2 or CR 6.
How does Astagor fight alongside the rest of the War Trolls?
He is the warband's executioner. The other trolls knock enemies prone, and Astagor brings his overhead maul down on the downed for bonus damage, finishing whatever the horde sets up.
Can Astagor be a solo boss?
No. He has no legendary actions and is built as heavy rank-and-file. Field him with the warband as their crushing finisher.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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