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Dice — War Trolls token & 5e stat block by Clay Cyanide

Dice

War Trolls

spiked-mace gambler of the troll warband

CR11
AC17
HP189
TypeLarge giant (troll)

Dice — The Encounter

spiked-mace gambler of the troll warband · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Dice

Dice earned its name in the warband's brutal games of chance, where trolls wager loot and limbs on the roll of carved bone. It fights the way it gambles: all in, swinging a spiked mace and trusting its regenerating flesh to cover a bad bet. The march-grimoires describe Dice taking a wound that would fell an ox just to land a second blow, then laughing as the gash sealed shut. In the warband it is the wild card, the troll the others let off the leash when the line needs unpredictable violence. Acid and fire are the only stakes Dice cannot win back.

Run Dice in Sixty Seconds

Dice

Large giant (troll), chaotic evil

CR 11 · 7,200 XP · GUIDELINE
AC 17 (plate pauldron, riveted armor, hanging trophies) HP 189 (18d10+90) Speed 30 ft.
STR21+5
DEX12+1
CON20+5
INT9-1
WIS11+0
CHA11+0
SavesSTR +10, CON +10
SkillsAthletics +10, Intimidation +5
Sensesdarkvision 60 ft., passive Perception 10
LanguagesGiant

Regeneration. Dice regains 15 hit points at the start of its turn. If it takes acid or fire damage, this trait doesn't function at the start of its next turn. Dice dies only if it starts its turn with 0 hit points and doesn't regenerate.

Gambler's Swing. Once per turn when Dice hits with its spiked mace, roll a d6. On a 4-6, the attack deals an extra 9 (2d8) bludgeoning damage as the spikes catch flush.

Press Your Luck. When Dice misses with a mace attack, it can choose to take 5 (1d10) damage to reroll the attack, throwing its whole weight behind a wild second swing. It must use the new roll.

Actions

Multiattack. Dice makes two spiked-mace attacks.

Spiked Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) bludgeoning damage.

Hurled Trophy. Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 14 (2d8+5) bludgeoning damage as Dice flings a chunk of scavenged iron from its belt.

A troll grins behind a spiked ball-mace, belt heavy with the iron trophies of past wagers.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP50 (8d8+14) To-hit+4Save DC12

A reckless brawler in a small troll mob. Dice swings at the nearest PC, takes the Press Your Luck reroll on misses since the damage barely matters, and lobs a trophy at fleeing targets.

Tier 2Levels 5-10 · GUIDELINE
AC16HP123 (13d10+52) To-hit+7Save DC14

He is the warband's wild card. Gambler's Swing spikes its damage on a good roll, and it spends its near-limitless regeneration to reroll misses on the party's key target. Other trolls hold the line while Dice gambles.

Tier 3Levels 11-15 · NATIVE
AC17HP189 (18d10+90) To-hit+10Save DC16

Run him as the warband's loose cannon, never solo. He swings twice, rerolls misses via Press Your Luck, and hopes Gambler's Swing lands flush. Keep him fighting amid the trolls; acid or fire ends the regeneration he leans on.

Put Dice on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Dice?

Natively CR 11 (7,200 XP) at Tier 3. Use the tier table to scale to CR 2 or CR 6.

How does Dice fight alongside the rest of the War Trolls?

He is the warband's wild card. While the steadier trolls hold formation, Dice is let loose to gamble its regenerating body on big, unpredictable swings against the party's most important target.

Should Dice be run as a solo boss?

No. It has no legendary actions and is an elite brawler. Field it with the War Trolls as their reckless loose cannon.

Tell Us How It Ran

Played Dice at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.