Ghuda
iron-gauntlet flail troll of the warband
Ghuda — The Encounter
iron-gauntlet flail troll of the warband · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Ghuda
Ghuda wears the warband's strangest weapon: a great articulated gauntlet of riveted iron, its knuckles ending in a chained, spiked head it swings at reach. The smith-trolls built it to crack the armored, and crack them it does, the spikes punching through plate that turns ordinary blows. The march-grimoires describe Ghuda hooking a mounted knight clean off the saddle and dragging him into the warband's grinding center. Among the horde it is the snatcher, the troll that reaches past the front rank to drag a chosen victim out of safety. Steel only feeds it. Fire and acid are the only answers.
Run Ghuda in Sixty Seconds
- Fire or acid then its regeneration stops and the gauntlet troll can be put down.
- Armor helps less here then the Iron Gauntlet ignores 3 points of your worn-armor AC.
- It hooked you then expect to be dragged 5 ft. out of formation toward the horde.
- Guard your backline then it can't reach past to snatch your caster.
- It fights in the line then expect the warband to swarm whatever it drags in.
Ghuda
Large giant (troll), chaotic evil
CR 11 · 7,200 XP · GUIDELINERegeneration. Ghuda regains 15 hit points at the start of its turn. If it takes acid or fire damage, this trait doesn't function at the start of its next turn. Ghuda dies only if it starts its turn with 0 hit points and doesn't regenerate.
Iron Gauntlet. Ghuda's articulated battle-gauntlet ends in a swinging spiked head. Its gauntlet attacks ignore the first 3 points of any nonmagical AC bonus from armor or shields the target carries.
Hooking Chain. When Ghuda hits a creature with its gauntlet, it can pull that creature up to 5 ft. toward itself, dragging it out of formation.
Actions
Multiattack. Ghuda makes two gauntlet attacks.
Gauntlet Flail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8+6) bludgeoning damage.
Crushing Backhand. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) bludgeoning damage, and a Large or smaller target must succeed on a DC 16 Strength saving throw or be knocked prone.
A troll swings a massive articulated iron gauntlet, its spiked head trailing on a heavy chain.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
A reach-snatcher fronting a small troll mob. Ghuda swings the gauntlet at 10 ft., hooks a back-line PC forward, and the rest of the warband closes on the dragged target.
It is the warband's snatcher. The Iron Gauntlet shreds armored defenders, and Hooking Chain drags a caster or healer out of the party's formation into the troll line. Keep it shoulder-to-shoulder with the horde.
Run it as the warband's puller, never solo. Reach past the front, hook a key target out of position, then Crushing Backhand to knock it prone for the other trolls. Acid or fire is the only off switch for its regeneration.
Put Ghuda on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Ghuda?
Natively CR 11 (7,200 XP) at Tier 3. Scale to CR 2 or CR 6 with the tier table.
How does Ghuda fight alongside the rest of the War Trolls?
It is the warband's snatcher. Ghuda reaches past the front rank with its chained gauntlet to hook a chosen victim, dragging casters and healers out of safety and into the grinding center of the troll line.
Is Ghuda a solo boss?
No. It has no legendary actions and is built as heavy rank-and-file. Run it with the War Trolls as their armor-cracking puller.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Played Ghuda at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
Log in to comment