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Kael — War Trolls token & 5e stat block by Clay Cyanide

Kael

War Trolls

banner-spiked warhammer vanguard of the troll warband

CR11
AC18
HP189
TypeLarge giant (troll)

Kael — The Encounter

banner-spiked warhammer vanguard of the troll warband · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Kael

Kael carries the warband's colors on his back, a fan of iron spikes hung with the trophies of beaten foes. He is the steadiest of the War Trolls, the one the others form up behind when a charge falters. The frontier grimoires call him the troll that holds the line, hammering down anything that tries to break through while the spikes above him keep the horde's courage from cracking. He speaks the Common tongue, barely, enough to bellow orders and demands for surrender that he never honors. Where Kael stands, the warband does not run. Fire and acid alone can move him for good.

Run Kael in Sixty Seconds

Kael

Large giant (troll), chaotic evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (layered plate, gauntlets, back-mounted banner spikes) HP 189 (18d10+90) Speed 30 ft.
STR21+5
DEX11+0
CON20+5
INT9-1
WIS12+1
CHA12+1
SavesSTR +10, CON +10
SkillsAthletics +10, Intimidation +6, Perception +6
Sensesdarkvision 60 ft., passive Perception 16
LanguagesGiant, Common

Regeneration. Kael regains 15 hit points at the start of its turn. If it takes acid or fire damage, this trait doesn't function at the start of its next turn. Kael dies only if it starts its turn with 0 hit points and doesn't regenerate.

Standard-Bearer. War Troll allies within 20 ft. of Kael can't be frightened and have advantage on saving throws against being charmed or frightened, rallied by the banner spikes rising from his back.

Hammerfall. On a hit with its warhammer, Kael can choose to forgo extra damage; instead the target must succeed on a DC 16 Constitution saving throw or have its speed halved until the end of its next turn.

Actions

Multiattack. Kael makes two warhammer attacks.

Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) bludgeoning damage.

Gauntlet Smash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 5 ft.

An armored troll plants its feet behind a heavy warhammer, banner spikes jutting from its back like a standard.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP50 (8d8+14) To-hit+4Save DC12

A steadfast anchor for a small troll mob. Kael hammers the closest PC and uses Hammerfall to cripple a fleeing target's speed, keeping the party pinned for the warband.

Tier 2Levels 5-10 · GUIDELINE
AC16HP123 (13d10+52) To-hit+7Save DC14

He is the warband's rally point. Keep him centered so Standard-Bearer protects nearby trolls from fear. Hammerfall slows the party's mobile threats so the rest of the trolls can close.

Tier 3Levels 11-15 · NATIVE
AC18HP189 (18d10+90) To-hit+10Save DC16

Run him as the warband's standard-bearer, never alone. Plant him among the other trolls, slow the kiters with Hammerfall, and let the banner keep the horde fearless. Acid or fire is the only way to stop his regeneration.

Put Kael on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Kael?

Natively CR 11 (7,200 XP) at Tier 3. Use the tier table to scale him to CR 2 or CR 6.

How does Kael fight alongside the rest of the War Trolls?

He is the warband's standard-bearer and anchor. His back-spike banner keeps nearby trolls fearless, and he holds the line with his hammer while the rest of the horde forms up and charges behind him.

Should Kael be a solo boss?

No. He has no legendary actions and works as an elite line-holder. Field him with the warband, ideally at its center where his banner protects the most allies.

Tell Us How It Ran

Played Kael at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.