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Arne — White Runners token & 5e stat block by Clay Cyanide

Arne

White Runners

antler-helmed axe-leaper of the frost-bound dead host

CR6
AC15
HP105
TypeMedium undead

Arne — The Encounter

antler-helmed axe-leaper of the frost-bound dead host · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Arne

Arne wore a stag's antlers into battle in life and was buried in them; the frost-host raised him still crowned, still hungering. He is the wildest of the White Runners, breaking from the disciplined flight to leap ahead and bury his axe in the first throat he reaches, then springing on while the kill is fresh. The other dead tolerate his frenzy because it splinters enemy lines for them, and they close the ring around the chaos he sows. Hunters who crossed the frost-host's path speak of antlers rising over the snow-drifts and an axe already in flight, and of how the antlered shape never seemed to stop moving until everything around it had.

Run Arne in Sixty Seconds

Arne

Medium undead, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (mail wrappings, antlered helm) HP 105 (14d8+42) Speed 40 ft., climb 20 ft.
STR18+4
DEX16+3
CON16+3
INT8-1
WIS11+0
CHA10+0
SavesStr +7, Con +6
SkillsAthletics +7, Perception +3
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison
Sensesdarkvision 60 ft., passive Perception 13
Languagesunderstands the languages it knew in life but can't speak

Frenzied Onset. On his first turn, Arne has advantage on attack rolls against any creature that hasn't acted yet, and his hits that turn deal an extra 7 (2d6) damage.

Pack Hunter. Arne has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. Arne makes two Hand Axe attacks. He can replace one with a thrown Hand Axe.

Hand Axe. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions & Reactions

Blood Rush (Bonus Action). When Arne reduces a creature to 0 hit points, he can move up to half his speed and make one Hand Axe attack.

Crowned in antlers and frost, this dead berserker hurls his axe, springs after it, and is already swinging when he lands.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP44 (8d8+8) To-hit+4Save DC12

Throw an axe to open, then leap in and swing while Frenzied Onset is live. Let packmates close behind him for Pack Hunter advantage. He sows chaos for the warband, never duels alone.

Tier 2Levels 5-10 · NATIVE
AC15HP105 (14d8+42) To-hit+7Save DC14

Send Arne in first to exploit Frenzied Onset against foes who haven't acted. Chain Blood Rush off every kill to chew through a soft flank. When bloodied, keep hunting beside packmates rather than peeling off alone; his frenzy is a warband tool, not a solo act.

Tier 3Levels 11-15 · GUIDELINE
AC17HP172 (23d8+69) To-hit+9Save DC16

In a full warband, Arne is the line-splitter who carves into back ranks while the host pours through the breach. Use Blood Rush to roll from kill to kill, but keep him inside the flight; he is reckless, never a lone champion.

Put Arne on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Arne?

Arne is CR 6 at his native Tier 2 (about 2,300 XP). Run him near CR 2 for Tier 1 or about CR 11 for Tier 3 using the tier table; his frenzy traits stay identical and only the numbers scale.

How does Arne fight alongside the rest of the White Runners?

He is the reckless tip of the flight, splintering enemy lines so the disciplined dead pour through. Frenzied Onset rewards striking first and Blood Rush lets him roll across soft ranks, but he needs packmates to capitalize on the chaos.

Is Arne a boss?

No. He is a berserker elite, not solo_capable. He is devastating as an opener inside a warband but has no staying power or control to threaten a party alone.

Tell Us How It Ran

Played Arne at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.