Heragorn
two-handed maul-breaker of the frost-bound dead host
Heragorn — The Encounter
two-handed maul-breaker of the frost-bound dead host · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Heragorn
Heragorn is the hammer of the White Runners, the dead weight that arrives a beat behind the swift blades to break whatever they could not. His two-handed maul shatters shields, drives the living off their feet, and leaves them dazed for the pack to finish. The host pairs him with its leapers and runners by design: they knock a foe prone or surround it, and Heragorn brings the maul down to stun, so the kill is never in doubt. Those who faced the frost-host say the swift dead were terror enough, but it was the slow, certain fall of Heragorn's hammer that broke their nerve, a sound like the world cracking underfoot.
Run Heragorn in Sixty Seconds
- Kill priority then drop Heragorn's maul on whatever a leaper already knocked prone.
- Open with a hit on prone or a crit then Crushing Blow forces a DC 14 save or stun.
- Use the push then herd foes back into the surrounding dead.
- When bloodied then stay beside packmates for Pack Hunter and keep hammering downed targets.
Heragorn
Medium undead, lawful evil
CR 6 · 2,300 XP · GUIDELINECrushing Blow. When Heragorn scores a critical hit, or hits a creature that is prone, the target must succeed on a DC 14 Constitution save or be stunned until the end of its next turn.
Pack Hunter. Heragorn has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. Heragorn makes two Maul attacks.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is pushed 5 feet away.
A frost-bitten maul comes down like a falling roof-beam, hammering shields and skulls flat alike.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Bring Heragorn in after a leaper knocks a foe prone, then hammer for the Crushing Blow stun. Keep packmates close for Pack Hunter. He cleans up what the runners set up, never opens alone.
Coordinate Heragorn with Leif or Arne: once a target is prone, his maul auto-triggers Crushing Blow for a stun the pack swarms. Use the push to herd foes into more dead. When bloodied, stay among packmates and keep hammering downed prey; never wander off solo.
In a full warband, Heragorn is the stun-anvil. Let the flight knock targets down, then crush them to lock them out of a turn while the host reaps. He fights as the hammer of the pack, never a lone bruiser.
Put Heragorn on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Heragorn?
Heragorn is CR 6 at his native Tier 2 (about 2,300 XP). Use the tier table for roughly CR 2 at Tier 1 or about CR 11 at Tier 3; his maul traits are identical across tiers and only the numbers change.
How does Heragorn fight alongside the rest of the White Runners?
He is the finishing hammer. Leapers and runners knock foes prone or surround them, then his maul triggers Crushing Blow to stun, and the push herds survivors into more dead. He is built to combo with the warband.
Is Heragorn a boss?
No. He is a heavy elite, not solo_capable. His stun is brutal in concert with prone-setters but he is slow and lacks reach or control to threaten a party on his own.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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