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Heragorn — White Runners token & 5e stat block by Clay Cyanide

Heragorn

White Runners

two-handed maul-breaker of the frost-bound dead host

CR6
AC15
HP123
TypeMedium undead

Heragorn — The Encounter

two-handed maul-breaker of the frost-bound dead host · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Heragorn

Heragorn is the hammer of the White Runners, the dead weight that arrives a beat behind the swift blades to break whatever they could not. His two-handed maul shatters shields, drives the living off their feet, and leaves them dazed for the pack to finish. The host pairs him with its leapers and runners by design: they knock a foe prone or surround it, and Heragorn brings the maul down to stun, so the kill is never in doubt. Those who faced the frost-host say the swift dead were terror enough, but it was the slow, certain fall of Heragorn's hammer that broke their nerve, a sound like the world cracking underfoot.

Run Heragorn in Sixty Seconds

Heragorn

Medium undead, lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (scaled mail and helm) HP 123 (13d8+65) Speed 40 ft.
STR19+4
DEX14+2
CON20+5
INT8-1
WIS12+1
CHA9-1
SavesStr +7, Con +8
SkillsAthletics +7, Perception +4
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands the languages it knew in life but can't speak

Crushing Blow. When Heragorn scores a critical hit, or hits a creature that is prone, the target must succeed on a DC 14 Constitution save or be stunned until the end of its next turn.

Pack Hunter. Heragorn has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. Heragorn makes two Maul attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is pushed 5 feet away.

A frost-bitten maul comes down like a falling roof-beam, hammering shields and skulls flat alike.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP52 (7d8+21) To-hit+4Save DC12

Bring Heragorn in after a leaper knocks a foe prone, then hammer for the Crushing Blow stun. Keep packmates close for Pack Hunter. He cleans up what the runners set up, never opens alone.

Tier 2Levels 5-10 · NATIVE
AC15HP123 (13d8+65) To-hit+7Save DC14

Coordinate Heragorn with Leif or Arne: once a target is prone, his maul auto-triggers Crushing Blow for a stun the pack swarms. Use the push to herd foes into more dead. When bloodied, stay among packmates and keep hammering downed prey; never wander off solo.

Tier 3Levels 11-15 · GUIDELINE
AC17HP195 (21d8+105) To-hit+9Save DC16

In a full warband, Heragorn is the stun-anvil. Let the flight knock targets down, then crush them to lock them out of a turn while the host reaps. He fights as the hammer of the pack, never a lone bruiser.

Put Heragorn on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Heragorn?

Heragorn is CR 6 at his native Tier 2 (about 2,300 XP). Use the tier table for roughly CR 2 at Tier 1 or about CR 11 at Tier 3; his maul traits are identical across tiers and only the numbers change.

How does Heragorn fight alongside the rest of the White Runners?

He is the finishing hammer. Leapers and runners knock foes prone or surround them, then his maul triggers Crushing Blow to stun, and the push herds survivors into more dead. He is built to combo with the warband.

Is Heragorn a boss?

No. He is a heavy elite, not solo_capable. His stun is brutal in concert with prone-setters but he is slow and lacks reach or control to threaten a party on his own.

Tell Us How It Ran

Played Heragorn at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.